D&D 5E The Strongest Poisoner. New Tasha's Gish

Hohige

Explorer
Oh wait. Youre 5th level not 6th.

No Hound so no disadvantage to the save.

Screw it, I still failed the save. Ill be generous.

Youre down a 1st level slot and a 3rd for mage armor and hypnotic pattern.

Im incapacitated, my Steel Guardian is next to you and youre 40' away.

Its your turn.

The Idea is create a fun character to POISONS.
low level, no multiclass for everyone to access. Any DM will accept him
The goal was never to create the most powerful in the world. If it were, it would be level 7 and not level 5.
I'm having a lot more fun with low level characters and no multiclass. :giggle:


Going back to your character. With his character without weapons, unfocused and incapacitated (Automatic Critical Hit), I would spray him on the back. "Kick me" That would be fun
 

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Hohige

Explorer
Once again, I love how you FAIL to acknowledge that it would be a miracle for your 5th level “Poison King” Sorcerer to have 1 dose of Purple Worm Poison much less an unlimited supply. Go ahead and you just keep ignoring that blatant oversight on your part that is the core of this “build”.

Purple Worm Poison is just one of the poisons mentioned. But certainly the most fun. :ROFLMAO:
 

Hohige

Explorer
This build allows 4d20 for the attack, not 6d20.
Advantage = 2d20.
Elven Accuracy = reroll 1 die (effectively 3d20)
Unerring Spell = reroll 1 die (effectively 4d20)
It does not allow you to reroll the entire 3 dice. See page 173 of PHB for how rerolls work with advantage.
Hey, good catch! But, I beg to disagree.
An attack roll has advantage, disadvantage or normal.

as 173 page PHB.
Halfling's Luck trait. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.

Halfling's luck trait or lucky feat allow rerol a dice (1d20).

Unerring Spell is completely different, It doesn't reroll a d20, It rerolls an ATTACK ROLL (with triple advantage).
It's 6d20.
 
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Hohige

Explorer
What poisons would they be carrying when any DM accepts them?
Probaly the cheapiest Poison.
Serpent Venom or Drow Poison is a good pick.
The best way is the BG around uses of poison, your family, guild are poison users for stronger poisons avaiable. Poisoner's kit
 
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Going back to your character. With his character without weapons, unfocused and incapacitated (Automatic Critical Hit), I would spray him on the back. "Kick me" That would be fun

Yeah nah. You might want to read your PHB:

An incapacitated creature can’t take Actions or Reactions.

Incapacitated creatures are not paralyzed. They cant act or take reactions, but you don't get advantage to hit them, and it's not an automatic critical hit (like being paralyzed).
 

Hey, good catch! But, I beg to disagree.
An attack roll has advantage, disadvantage or normal.

as 173 page PHB.
Halfling's Luck trait. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.

Halfling's luck trait or lucky feat allow rerol a dice (1d20).

Unerring Spell is completely different, It doesn't reroll a d20, It rerolls an ATTACK ROLL (with triple advantage).
It's 6d20.

No, the rule is:
When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20. you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage on an ability check and rolls a 1 and a 13. the halfling could use the Lucky trait to reroll the 1.

You have advantage on the attack roll. Two features allow re-rolls (Unerring spell and Elven accuracy). Each allows a re-roll of an attack, save or ability check (attack rolls in both cases). Each only allows re-rolling of 1 of the D20's

It's 4d20. Not 6d20.
 


Probaly the cheapiest Poison.
Serpent Venom or Drow Poison is a good pick.
The best way is the BG around uses of poison, your family, guild are poison users for stronger poisons available. Poisoner's kit
As per Xanathar's guide page 83, a poisoner's kit allows you to apply, identify and treat poisons. It does not allow you to make them from scratch.

The cheapest poison available is 100 gp. Starting gold, if you choose gold instead of equipment, is 40-200 gp. You can, if you roll maximum starting gold, buy at most two applications of poison - but no other equipment (or clothes).
 

TheSword

Legend
I guess most of the people engaging in this thread weren't around or don't remember the whole Nameless King / Sorcerer King thing.
Links like this should come with a health warning! That’s an hour of my life I’m never gonna get back!

The thread kind of reminded me of this fight from a Classic Disney cartoon.

A72C514A-7229-40AE-8CEF-646BF4B5A516.jpeg
 
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