dave2008
Legend
Recently I have participated in another futile debate about what are hit points. However, it got me thinking: if HP is luck, skill, exhausting, toughness all wrapped into one abstract package, why don't we reflect that in how we determine hit points. So my proposal, use all your stats! Basically you determine your hit point bonus gained at each level by:
- Option #1: Add all of your ability modifiers together and divide that total by 6 and round down.
- Option #2: Add one "physical" ability modifier and one "mental" ability modifier of your choice together, divide by 2, and round down.
- Option #3: Add two "physical" ability modifiers and two "mental" ability modifiers of your choice together, divide by 4, and round down.
- Option #4: Add any four ability modifiers of your choice together, divide by 4, and round down.