D&D 5E A case for weapon master

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Why not? I trust the consensus that the interwebs has determined.

If I was DM, I would let you spend a single feat and have whatever armor and weapon proficiencies you wanted.
The consensus of the interwebs?

Not being disrespectful but curious. You mean that sincerely—I should expect a DM to change rules because some people on the internet think he should?

i am happy to solve problems with the rules as they are. I don’t generally see one feat as a huge investment for a variant human—and I realize that is subjective.

than again, some people are very concerned about a 16 vs an 18 in ability score. I have nearly never seen that make a huge difference in game. I guess there are times where I have missed by one, just not coming to mind...
 

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GlassJaw

Hero
The consensus of the interwebs?

Not being disrespectful but curious. You mean that sincerely—I should expect a DM to change rules because some people on the internet think he should?
I was being tongue-in-cheek but basically, yes.

If you search - even just this forum - you will find a multitude of discussions on feats. And if you cull the data, you'll find a consensus has generally has been reached.

Is design by committe infallible? Of course not. But the information gained is absolutely legitimate and useful.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Ok got ya.

yeah not dismissing outright but as a group we tend to hew pretty closely to rules with minimum of UA or homebrew.

though in AD&D days we had critical hits on 20, spell points to an extent....

I think for me it simply does not seem that mathematically bad. The lore may be another matter.

to do one or two higher steps in weapon damage dice and to be able to claim more of what is found without a penalty is wiorth half a feat. A 16 vs a 17 In an ability is not that much of a cost to me. Maybe worth half a feat.

and that’s the price of a half emphasis on half, feat.

i look at it this way: if I take heavily armored and weapon master, I am giving up a single ASI since each gives me a 1/2 ASI. Or one ASI plus weapons and armor for a feat.

An ASI for a step up in armor and most relevant weapons seems....reasonable.

solutions others put out Included giving all weapons for a weapons master feat. Ok, sure. But if I already have simple weapons and add 4 martial weapons I feel “good enough” for most adventurers anyway.

so I don’t look at weapon master alone necessarily but with a complementary feat. I think the opportunity cost of one ASI for armor and weapons Is not bad actually though it may not be consensus on the interwebs.

if a dm would handwave it and give you that for free? Sure then it’s a bad deal. But then so is taking anything that could be had for free.
 

Horwath

Legend
here is a little rework of a Heavy armor master feat.
It is a good feat for heavy armors, but medium armor master is kid of a weak feat and we could morph two armor mastery feats into one and extend it on light armors also.

Armor Mastery:
gain +1 str, dex or con

when you are wearing an armor that you are proficient you gain:

light armor: +1 AC in light armor and damage reduction of 1 against bludgeoning, piercing and slashing damage.
medium armor: ignore stealth penalty for medium armor and damage reduction of 2 against bludgeoning, piercing and slashing damage.
heavy armor: ignore str requirement and damage reduction of 3 against bludgeoning, piercing and slashing damage.
Shields: increase damage reduction by 1.
 

cbwjm

Seb-wejem
I took arcana cleric. With a low dex...heavily armored is great. I know some don’t like the opportunity cost of a half feat (one point!) in an ability. I don’t like delaying spell progression most of the time.

I do not like hexblade theme much either and think fiend is cool. These feats keep me from having to pick a patron or a deity domain I am not interested in.

if it was a full feat I could see your point.
This is why the armour feats have a place in the game, losing class abilities to pick up a level in another class is often not the way I want to go.
 


Ancalagon

Dusty Dragon
I'm a bit confused here - are we talking weapon or armor? A cleric taking a feat to improve their AC? That's good. But an arcana cleric, which if memory serve, is a casting cleric, gains little from an exra weapon - their time in battle is better spent casting spells.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
I'm a bit confused here - are we talking weapon or armor? A cleric taking a feat to improve their AC? That's good. But an arcana cleric, which if memory serve, is a casting cleric, gains little from an exra weapon - their time in battle is better spent casting spells.
In this case:

Take gfb and or bb. With a 20 ac with plate, you can hit with weapon (mace or with weapons master hammer) for hammer1-8, gfb 1-8 as well as str, say +3 and wisdoms say +4. So first attack 2-16 +7; Second target would be 1-8 +4, +4. Now add spiritual weapon 1-8 +4’as well as spiritual guardians. And perhaps you secured a magic weapon.

that is a lot of punch. I think they melee as well as or better than other clerics when properly equipped.

of course if you cast a big spell that round, you might not melee at all.

but at times you really can and it’s fun when you do.
 


Undrave

Legend
In this case:

Take gfb and or bb. With a 20 ac with plate, you can hit with weapon (mace or with weapons master hammer) for hammer1-8, gfb 1-8 as well as str, say +3 and wisdoms say +4. So first attack 2-16 +7; Second target would be 1-8 +4, +4. Now add spiritual weapon 1-8 +4’as well as spiritual guardians. And perhaps you secured a magic weapon.
Too many shorthand so I have trouble following... What's gfb and bb?! And a Cleric doesn't get a second attack, what do you mean by 'second target'?!

And if you want to be a melee Cleric, you're better off with someone who gets Divine Strike (and even there, from 5 to 8 you'll suck).

Weapons Master is a bad feat that was badly designed that nobody ever needs.
 

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