D&D 5E A case for weapon master

Well interesting. You might be right. I was assuming that we roll on tables in 5e too. Trying to recall if it merely says +1 weapon? If so, it only would matter for ‘specific’ weapons...Dwarven thrower or even artifacts
Hm. I've only played one 5e campaign where we rolled for treasure, and even then the DM exchanged the weapons for ones we were proficient with. I guess it's not our interests to carry around weapons that were given as rewards if none of the PCs can use them. It's easier to just change the weapon to one that's being used. Even when we rolled specific weapons.

Edit: In our case a Mace of Smiting or Disruption (I don't recall which since it wasn't my item) became a Maul.
 

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Horwath

Legend
TBH, feat is complete rubbish.

And armor feat proficiencies are next to complete rubbish.

Here is a feat that could see more use.

FEAT:
Martial Training;
gain +1 to str, dex or con
You gain proficiency with all weapons and shields
You gain one level of armor proficiency above your current: none->light, light->medium, medium->heavy.
 

Undrave

Legend
The feat is garbage, don't try so hard to justify it.

Random weapon prof. should just be part of your background. Anybody who can make use of them with weapons related features would already have proficiency, so if you don't have those features the meager bonus to damage isn't gonna make you a weapons user. It doesn't do anything.
 

Ace

Adventurer
I feel like the feat should just give you proficiency with simple and martial weapons instead of only 4. I don't really think that would be overly powerful for those few cases where a character doesn't have full access to all weapons but wants to add it.
This isn't a bad idea but I think the designers assumed you would a take one level dip of a martial class. Yes you can lose your capstone but most D&D games probably don't go that high and you won't lose any feats or ASIs doing so.
 

Shiroiken

Legend
The problem with the Feat (and most feats) is primarily the opportunity cost. Instead of getting +1 on your primary ability you're getting just +1 on damage. If a feat isn't worth +1 modifier to your primary ability, then it's almost never worth taking. Even if you've maxed out your primary ability, there are just overall better feats that are worth +1 to your primary ability.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
TBH, feat is complete rubbish.

And armor feat proficiencies are next to complete rubbish.

Here is a feat that could see more use.

FEAT:
Martial Training;
gain +1 to str, dex or con
You gain proficiency with all weapons and shields
You gain one level of armor proficiency above your current: none->light, light->medium, medium->heavy.
I acknowledge that weapon master is not stellar, hence the post. Totally totally disagree on armor feats.

for a feat I can get a+1 to an ability and potentially increase my armor class 5 points or more!

a warlock or bard with studded leather base AC 12. A warlock with half plate and shield AC 17! That is a very big change for 1 ability score bump IMO.

when we play we don’t always have everyone insulated from the fight. That kind of AC bump is very meaningful not including a potential bump from a magic shield.

I can see your point on weapons but not at all on armor.
 

Horwath

Legend
I acknowledge that weapon master is not stellar, hence the post. Totally totally disagree on armor feats.

for a feat I can get a+1 to an ability and potentially increase my armor class 5 points or more!

a warlock or bard with studded leather base AC 12. A warlock with half plate and shield AC 17! That is a very big change for 1 ability score bump IMO.

when we play we don’t always have everyone insulated from the fight. That kind of AC bump is very meaningful not including a potential bump from a magic shield.

I can see your point on weapons but not at all on armor.
Warlock -> hex blade
Bard ->valor/swords
Wizard ->bladesinger
Cleric ->healing/nature/war/forge

if nothing else, take one level of fighter.

anything except weapon/armor proficiency feats as described in PHB.
 

TwoSix

Dirty, realism-hating munchkin powergamer
I acknowledge that weapon master is not stellar, hence the post. Totally totally disagree on armor feats.

for a feat I can get a+1 to an ability and potentially increase my armor class 5 points or more!

a warlock or bard with studded leather base AC 12. A warlock with half plate and shield AC 17! That is a very big change for 1 ability score bump IMO.

when we play we don’t always have everyone insulated from the fight. That kind of AC bump is very meaningful not including a potential bump from a magic shield.

I can see your point on weapons but not at all on armor.
Moderately armored isn't a terrible feat if your game doesn't have MCing. But if it does, it's a much lower opportunity cost to simply grab armor from a one-level dip.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Warlock -> hex blade
Bard ->valor/swords
Wizard ->bladesinger
Cleric ->healing/nature/war/forge

if nothing else, take one level of fighter.

anything except weapon/armor proficiency feats as described in PHB.
I took arcana cleric. With a low dex...heavily armored is great. I know some don’t like the opportunity cost of a half feat (one point!) in an ability. I don’t like delaying spell progression most of the time.

I do not like hexblade theme much either and think fiend is cool. These feats keep me from having to pick a patron or a deity domain I am not interested in.

if it was a full feat I could see your point.
 

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