Maxperson
Morkus from Orkus
It not only does not fall apart, it cements. A particular mechanic can be represented by the same mechanic quite easily. Elves get a +2 dex bonus for their grace. Halflings for their nimbleness. Halflings are not as graceful as Elves, and Elves are not as nimble as Halflings. Both average the same dex level.Oh, sure, but Max was earlier making the claim that Elves, as a graceful race, ought to have a dex bonus.
If a dex bonus can be explained in other ways, the fluff supporting the crunch falls apart. If there is different fluff necessary to explain the same crunch with different races, it blows apart.
My whole point is that the fluff informs the mechanic. Not that multiple races can't have the same level of the mechanic, or that the mechanic cannot come about due to differing fluff.
None of the fluff matters to YOU. It does matter to us.None of the fluff matters, though, because an Elf can't get a dex above 20. Anyone else that wants it can have a dex of 20.
I am correctly noticing how much space the system gives to attributes and ability checks and how little space the system gives to racial background fluff.
That's because it's a game, so mechanics get the focus to make it playable. Not because mechanics are more important. They can be more important to YOU, but your priorities are yours, not the game's.