jasper
Rotten DM
Psst. Hit persons. He knows Wotc evil plan. Kill them.They can't please everyone. They might as well please the group likely to spend the most money over the next 5-10 years.
Psst. Hit persons. He knows Wotc evil plan. Kill them.They can't please everyone. They might as well please the group likely to spend the most money over the next 5-10 years.
You obviously did not fully read thread. I would allow the +1 to be floating. But, in doing so, I would remove the subraces.So your position is "no substitutions allowed for any reason." Got it.
I would have accepted fixed +2 /float +1 and remove the asi from subraces. I also have no problem with the proficiency and language swaps. But I'm accepting of what we got and I don't think the game will die from it. It already can handle 20th level dwarven sorcerers with 20 Charisma, it can handle this.You obviously did not fully read thread. I would allow the +1 to be floating. But, in doing so, I would remove the subraces.
That said...
We did made some elves non elves in the past (even pre 5ed, back in the 80's). Raised by humans, gnomes and whatever. But these were exceptions. They were not the norm. When the exception is no longer an exception, it loses a lot of its appeal.
You do know how to whistle. (Bat eyes Bat Eyes) Just Pucker up and blow.....Sorry if that was a poor choice of wording, it was not my intent to whistle, dog or otherwise.
It does. Occam's Razor clearly tells me that the lower stat numbers for PCs is purely for balance reasons and that they are in fact the same race. The PHB tells me that abilities like Martial Advantage vs. Save Face aren't racial abilities, so Occam's Razor doesn't even apply to that portion.You are contradicting your own point. Narrowing it down to one example:
Fact: the racial traits (per the PHB) of a given race are universal to all members of the race. We'll accept this as given.
Fact: the hobgoblin PC race and MM entry have contradictory ability scores being modified (Str/Dex/Con vs Con/Int) and different racial traits (Martial Advantage vs Save Face).
Therefore: either the PC racial traits are not true of all hobgoblins (as the MM hobgoblin clearly shows) OR the PC hobgoblin is a distinct species different from the MM hobgoblin.
Occam's razor should tell you which is correct.
I'm sure the game can handle this, but I still think think the new rule is bad. Floating +1 would have been perfectly sufficient to satisfy people who want to always to start with a 16 and would have been easier to swallow for those who want bonuses to be tied to the races. Like you and Helldritch just basically managed to agree that it would have been fine whilst you'd never agree on Tasha's version! This is not insignificant as I'm sure the opinions are equally divided on actual existing player groups who now need to agree on what rules to use. What WotC did is a divisive overkill that produces at least the same amount of balance issues that it fixes.I would have accepted fixed +2 /float +1 and remove the asi from subraces. I also have no problem with the proficiency and language swaps. But I'm accepting of what we got and I don't think the game will die from it. It already can handle 20th level dwarven sorcerers with 20 Charisma, it can handle this.
are adding racial abilities that don't exist in the game, like Martial Advantages and Save Face.
Actually, I've always wondered if that's necessarily the case. In a world where magic is both prevalent and powerful, and interventionist deities objectively exist (insert the usual Eberron disclaimer here), perhaps some of the racial modifiers that we deem to be cultural could instead be inherent. Could Corellon Larethian not have made all elves proficient with bows, regardless of their training with them? Could being able to speak elven not be some sort of "racial memory"?It's important to note that racial traits are a mix of biology, society and personal ability. An ridge elf's +2 Dex can be justified as biological, but what about his proficiency in bows or cantrip? An elves proficiency in Perception could be viewed as biological, but what of a half elves two skill proficiencies?
It's an interesting concept, but right now we have had a huge debate about evil gods making evil races, so I don't imagine that will be a take WotC will explore.Actually, I've always wondered if that's necessarily the case. In a world where magic is both prevalent and powerful, and interventionist deities objectively exist (insert the usual Eberron disclaimer here), perhaps some of the racial modifiers that we deem to be cultural could instead be inherent. Could Corellon Larethian not have made all elves proficient with bows, regardless of their training with them? Could being able to speak elven not be some sort of "racial memory"?
Taken in that regard, the idea that humans were ubermensch compared to demihumans made a lot more sense, since it highlighted how humans didn't have their strengths and weaknesses inherently determined; each individual could choose them for themselves (though obviously, this was a lot more true in older editions of the game). In that regard, it seemed like no accident that there was no "god of humans" the way the elves have Corellon and the dwarves have Moradin, etc.
And so did I. As well as a 20 st Halfling barb. A 20th level dwarven wizard in plate and many others. Again, when the exception becomes the norm, it loses both its appeal and its novelty. Ho well, another lizard man wizard (yawn...). Or an elven barb (yawn so hard that the lower jaw drops to the floor.) When you have to fight against premises and mechanics, doing the exception is both commendable and memorable. Especially when you reach high level despite the pits and falls you had to overcome. Otherwise, yaaaaaaaaaaaaawwwwnnnnn....I would have accepted fixed +2 /float +1 and remove the asi from subraces. I also have no problem with the proficiency and language swaps. But I'm accepting of what we got and I don't think the game will die from it. It already can handle 20th level dwarven sorcerers with 20 Charisma, it can handle this.
Yep. But as I have stated before. Everyone will, sooner or later, make only either half elves, or mountain dwarves... Half-elves for MAD builds. Mountain dwarves for single class builds that are not MAD. What an impressive amount of versatility we'll have.I'm sure the game can handle this, but I still think think the new rule is bad. Floating +1 would have been perfectly sufficient to satisfy people who want to always to start with a 16 and would have been easier to swallow for those who want bonuses to be tied to the races. Like you and Helldritch just basically managed to agree that it would have been fine whilst you'd never agree on Tasha's version! This is not insignificant as I'm sure the opinions are equally divided on actual existing player groups who now need to agree what rules to use. What WotC did is a divisive overkill that produces at least the same amount of balance issues that it fixes.