Kulan: Knightfall's Heroes of Carnell Game [IC]

Neurotic

I plan on living forever. Or die trying.
"I don't recall, Keeper of Secrets keeps his very well. There might be some arcane name for it, I'm sure wizards use it for some shadow magics or some such. But I am a warrior, not a scholar. Anyhow, it might be worth our while to check it out later and maybe take a sample with us for interested parties?"

After the party goes out to continue and he realizes what happened to the body
"You shouldn't just blindly toss things into various crevices, chasms and other openings. You never know when an innocent soul might be just passing down."
 

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JustinCase

the magical equivalent to the number zero
Caerth shrugs. He's not one for studying or wizards. Well, wizards in general, of course; he gets along with Phar quite well.

"Leave the Darkstone," he says dismissively, deciding upon a name for himself. "Gods know what destructive uses those 'interested parties' discover for it. Better to leave it here."

Then, upon hearing the dwarf's remarks about removing the body, "You're right. Any innocent animal could be down there."

Then he smiles at Maur. "Or is that not what you meant?"
 

Scotley

Hero
Phar responds, "I believe it is Cenahite. Could be very valuable, but also dangerous in the wrong hands as we see here. I don't believe it is evil, but evil doers tend to seek it out." He goes on to explain what he knows in some detail. "I believe if you can nurture one of these plants we can overcome the darkness we find."
 

JustinCase

the magical equivalent to the number zero
"Cenahite," Caerth repeats as if trying the word out, then smiles appreciatingly.

"I will try," and the half-orc druid attempts to gently seperate one of the glowing vines, possibly keeping it attached to a shard or pebble of the Cenahite stone.

He mutters an orcish curse, however, when the vine breaks on his first try.

OOC: So what kind of roll is that? Knowledge (nature) or a modified Handle Animal? Depending on the nature of the roll, please add 16 or 11, respectively.

relevant roll: 1D20 = [1] = 1
D'oh! :oops:
 

Neurotic

I plan on living forever. Or die trying.
"Let us continue. They know we're coming. No sense in letting them prepare more than we have to. Maybe we could explore that chasm, my people live deep underground and there are often overlooked ways into the area from below. It could be dangerous and unfruitful. Or it could be as easy as getting up behind the chimney in their main room."

Maur takes his shield back and clonks toward the exit.
 

Knightfall

World of Kulan DM
After some thinking, dwarven paladin comments on the shadows.
"The shadows here aren't magical...or at least they aren't caused by cultists magic. Instead they built the shrine here because there is a natural stone that radiates shadow. Or was it that it drinks light? Anyhow, Dumathoin considers it important enough that the priests hold the stone in high esteem."
Seeing the effect on the plants
"See, that is exactly what I'm talking about. The shadow effect isn't evil or negative energy."
Caerths usually stoic face now clearly expresses surprise when the plants take on a glowing quality.

"Never did that before," he mutters, in awe. Then the half-orc druid nods to the dwarf's comments. "That could explain why the plants grow so much bigger than I expected. What are these stones called?"

He picks one of the newly created mushrooms and places it in his bag. A rare smile appears on Caerths face as he is suddenly reminded of the primal feelings that nature provoked in him, all those years ago when he first started out on the path of the druid, and like the room, a bit of darkness in his soul is dispelled.
"Can we eat those?" Brutus asks Caerth and he looks at the mushrooms. "I like mushrooms."

Neurotic said:
"I don't recall, Keeper of Secrets keeps his very well. There might be some arcane name for it, I'm sure wizards use it for some shadow magics or some such. But I am a warrior, not a scholar. Anyhow, it might be worth our while to check it out later and maybe take a sample with us for interested parties?"
JustinCase said:
Caerth shrugs. He's not one for studying or wizards. Well, wizards in general, of course; he gets along with Phar quite well.

"Leave the Darkstone," he says dismissively, deciding upon a name for himself. "Gods know what destructive uses those 'interested parties' discover for it. Better to leave it here."
"While this looks lovely," Meridith says while staring at the glowing plants and shining darkstone. "I have no interest carrying any of it with me."

Neurotic said:
After the party goes out to continue and he realizes what happened to the body
"You shouldn't just blindly toss things into various crevices, chasms and other openings. You never know when an innocent soul might be just passing down."
JustinCase said:
Then, upon hearing the dwarf's remarks about removing the body, "You're right. Any innocent animal could be down there."

Then he smiles at Maur. "Or is that not what you meant?"
Quinn stops midstride and looks at Maur. "Hmm, I hadn't considered that." He sighs. "Nothing I can do about it now."

"It didn't look very deep. We could retrieve the corpse later." Timmins notes as he cleans his blade.

Phar responds, "I believe it is Cenahite. Could be very valuable, but also dangerous in the wrong hands as we see here. I don't believe it is evil, but evil doers tend to seek it out." He goes on to explain what he knows in some detail. "I believe if you can nurture one of these plants we can overcome the darkness we find."
JustinCase said:
"Cenahite," Caerth repeats as if trying the word out, then smiles appreciatingly.

"I will try," and the half-orc druid attempts to gently seperate one of the glowing vines, possibly keeping it attached to a shard or pebble of the Cenahite stone.

He mutters an orcish curse, however, when the vine breaks on his first try.

OOC: So what kind of roll is that? Knowledge (nature) or a modified Handle Animal? Depending on the nature of the roll, please add 16 or 11, respectively.

relevant roll: 1D20 = [1] = 1
D'oh! :oops:
OOC: Knowledge (nature)

Neurotic said:
"Let us continue. They know we're coming. No sense in letting them prepare more than we have to. Maybe we could explore that chasm, my people live deep underground and there are often overlooked ways into the area from below. It could be dangerous and unfruitful. Or it could be as easy as getting up behind the chimney in their main room."

Maur takes his shield back and clonks toward the exit.
"Agreed." Quinn says. "Let's put those bastards in their place."

"One of you is going to have to break down that door," Aureus reminds them. "I'll never get it open with it barred on the other side."

Once back in front of the door leading down, Quinn sheathes Cruel Justice nods to Muar. "I'm going to try to take it down." He looks back at the others. "Be ready for anything."

"I will help you," Brutus offers.

"Good lad."

Quinn and the young half-ogre stand back from the door and then rush into it in unison putting all their weight into the reinforced wooden door. They slams into it and the noise resounds through the stairwell. The door rattles but doesn't budge.

"Ow. That's a tough door," Brutus says.

"Indeed."

"Well, if they didn't know we were out here before, they do now," Wieland says quietly to himself.

Timmins looks at Caerth. "You and I could try to knock it down, but you'll have to lead. I'm not as strong as I used to be."

"Maur, can your hammer do to the door what it did to the altar?" Aureus asks the dwarf. Then she looks at Phar and asks her old friend. "Can one of your spells knock it down?"

 

Neurotic

I plan on living forever. Or die trying.
"I am in metal armor. Let me try. Brutus, come on, one more time."
Maur takes a good look at the door, sets his shield, tucks his beard under it and runs straight into the door, turning his weapon shoulder at the last moment.

Unfortunately, he also pushed Brutus with his shield and they collided with the door in quick succession instead at the same time.
Final result was more loud than effective.

"One more!" Red faced dwarf says

Second time it was much louder. Much harder. And equally effective. The door stands, unimpressed.

Looking at the greave at his shoulder and deciding enough is enough, Maur goes at the door with universal dwarven key. It won't be as quick, but this door is going down.

Str check: 1D20+4+2 = [4]+4+2 = 10
:)

Str check with aid and brute gauntlets max power: 1D20+4+2+4 = [10]+4+2+4 = 20

OOC: I'll roll with the assumption that someone aids :)
Edit for second roll...I realize it is low chance, but this is ridiculous. I should just smash the thing.

Edit edit: hammer time
 
Last edited:


JustinCase

the magical equivalent to the number zero
Caerth waits patiently for Maur to use his hammer on the door.

"A big bear could easily..." the powerful druid muses with a smile on his face, as he makes no move to stop the dwarf from exhausting himself.

OOC: Wild Shape can help if Maur can't fix it with his hammer... ;)

AC 20
HP 58/58

Spells:
Level 0: (6) create water (x2), detect magic, detect poison, purify food and drink, read magic
Level 1: (5) cure light wounds (x2), entangle, speak with animals, obscuring mist
Level 2: (4) lesser restoration, barkskin, gust of wind, warp wood
Level 3: (4) call lightning, cure moderate wounds, plant growth, dominate animal
Level 4: (3) scrying, ice storm

Wild Shapes (small, medium, large): 2/3
 

Knightfall

World of Kulan DM
"I am in metal armor. Let me try. Brutus, come on, one more time."
Maur takes a good look at the door, sets his shield, tucks his beard under it and runs straight into the door, turning his weapon shoulder at the last moment.

Unfortunately, he also pushed Brutus with his shield and they collided with the door in quick succession instead at the same time.
Final result was more loud than effective.

OOC: Str check: 1D20+4+2 = [4]+4+2 = 10 :)
I'll roll with the assumption that someone aids :)
"Oof!" Brutus says as his face bounces off of Maur's shield.

Meridith covers her mouth trying not to laugh. Her cousin pokes her in the ribs and shakes his head at her. She sighs and rolls her eyes and then stands and waits with her arms crossed.

Neurotic said:
"One more!" Red faced dwarf says

Second time it was much louder. Much harder. And equally effective. The door stands, unimpressed.

OOC: Str check with aid and brute gauntlets max power: 1D20+4+2+4 = [10]+4+2+4 = 20
Edit for second roll...I realize it is low chance, but this is ridiculous. I should just smash the thing.
Brutus slams into the door with Maur... this time in perfect unison. The young half-ogre's teeth rattle more than the door's hinges, which hold under the weight of the two warriors.

"That's one damn tough door," Timmins says.

"As I said, it's obviously barred from the other side," Aureus nods in agreement. "If it wasn't, I would have gotten it open. The lock was simple enough but the cultists don't want intruders to get in easily."

"Bashing down doors isn't exactly my forte, but I will be ready for whatever awaits." Phar readies his bow for a shot at an foe that appears.
Aureus notes her friends choice and decides to prepare her bow as well. The other adventurers set themselves for whatever might happen once the door is down.

Neurotic said:
Looking at the greave at his shoulder and deciding enough is enough, Maur goes at the door with universal dwarven key. It won't be as quick, but this door is going down.
OOC: Edit edit: hammer time
Caerth waits patiently for Maur to use his hammer on the door.

"A big bear could easily..." the powerful druid muses with a smile on his face, as he makes no move to stop the dwarf from exhausting himself.
Maur's first hammer strike cracks the wood but the metal reinforcements hold the door together. Brutus takes a swing with his axe and cuts a deep gash in the wood. Maur's second strike bends the metal holding the door and something shifts on the other side of the door.

"Hmm, the bar might be loose," Aureus wonders. "Hit it again and aim right in the center."

Brutus nods and slams the middle section with his axe. The door splits and would be hanging off the hinges if note for the metal reinforcements.

Maur's third strike buckles the metal reinforcements and the dwarf paladin hears a satisfying snap from the other side. The metal bar breaks in half and what's left of the door either hangs awkwardly from the top hinge or falls onto the stone floor leading into the cultists' lair.

Brutus lets out a big sigh and checks his weapon. It might need some sharping but it is still solid.

Beyond the ruins of the door is 20-ft long and 10-ft. wide corridor that ends with another reinforced wooden door. A large door hole sits in the top part of the door and is reinforced with metal bands.

Brutus looks at the new door and grunts in frustration. "Not another door!"

Muar can see what looks like a crossbow aiming out of the door and manages to get his shield up just in time to deflect the bolt that is fired at him. The crossbow wielder disappears and another appears in its place. A voice rings out, "Do not come any closer! You are trespassing on the grounds of the Temple of the Crow God! You have no right to enter this place! Leave or face the wrath of Malotoch!"

"Well, they're definitely ready for us," Timmins whispers to Caerth.

"We should be careful," Aureus says to Phar. "That corridor could be filled with traps and there could be arrow slits not that I can see any from here."

"Maybe we should ask to speak with whoever is in charge," Meridith jokes.

"Hmm, that might buy us some time," Wieland muses.

"I was kidding!"

OOC: What do you want to do next?

Corridor Entry into Temple.jpg
 

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