ScuroNotte
Explorer
Especially with Tasha out, we see features from other classes available as feats. However, it seems that rogues abilities are untouchable. Why can't there be a feat of just expertise of 2 proficient skills, Cunning action, or evasion. There is a variant of Evasion as part of the shield master feat, but why not just offer evasion as a feat. For the ranger I was hoping for 2 skill for expertise. WoTC thought it was crucial to have expertise in Survival and nature that they gave the Rogue Scout proficiency in those skills and then expertise. For the Ranger, they just offered 1 skill for expertise.
I find it remarkable when a homebrew is created with a rogue feature people come out complaining about that is the rogue's feature. Or if you have to give it, only with limitations. However, there was no or minimal complaint with the creation of the Rogue scout, who far surpasses the Ranger in outdoor survival and tracking.
Additionally, never saw the rogue lack for damage so was surprised they were given a damage boost through Steady Aim. Now a ranged Rogue can take Archery, to go along with sharpshooter and Steady Aim. With advantage, they have a higher chance of a Crit. with the ranged rogue having less risk of being exposed to a attacks than a melee rogue.
Sorry, just had to vent.
I find it remarkable when a homebrew is created with a rogue feature people come out complaining about that is the rogue's feature. Or if you have to give it, only with limitations. However, there was no or minimal complaint with the creation of the Rogue scout, who far surpasses the Ranger in outdoor survival and tracking.
Additionally, never saw the rogue lack for damage so was surprised they were given a damage boost through Steady Aim. Now a ranged Rogue can take Archery, to go along with sharpshooter and Steady Aim. With advantage, they have a higher chance of a Crit. with the ranged rogue having less risk of being exposed to a attacks than a melee rogue.
Sorry, just had to vent.