GMMichael
Guide of Modos
Good point about hiding the opponent. But as a south paw, I feel slightly left out of this analysis.The reason a helmet is important with a shield is this: Many basic shield blocks will turn a high shot from a would-be shoulder hit into a side of head hit. The passive position is, for visibility reasons, with head exposed over the shield, ideally covering the chin or even nose. This puts the high shots often being guided right into the hit on the ear.
Which is why Zarion got an XP. . .As Zarion has just illustrated, there are plenty helmets that do not limit vision and yet are incredibly study, if lacking in protection for the face, or full protection if they have a movable visor...
I'm suggesting (now, if not earlier) that using a helmet is just as tactically interesting as using a shield. Not that they're the same type of armor. And what's more: they deserve just as much consideration in game design as shields do.I don't get why you're connecting shields with helmets, I don't see how or why you are relating the two. A shield is effectively a specialised weapon which is primarily defensive - it's incredibly easy to parry with it, compared to other types of weapons, it covers a very large area, which can be adjusted very quickly, some shields are so large you can even crouch behind it for full cover, it's an effective defence against virtually any kind of weapon attack, including ranged attacks, it can be used offensively in pushes or bashes, and it's also one of the very few "dual wielding" weapon combinations that actually make sense and work well together.
Helmets are largely static pieces of armour with a lot of variants. Some late medieval helmets had moveable visors which allowed the wearer to tradeoff overheating and restricted vision with cooler, freer breathing and better sight, that's about as dynamic as it gets. I can't see that once you've decided to wear a helmet that you are taking it off/putting it back on inside a combat. I suppose you could be punitive about the very highest level of protection but I'm not sure there's much else to it.
If a game blows off armor details like, as pemerton points out, Prince Valiant does, then you don't need shield or helm rules. But I'm pretty sure that Pathfinder 2 has shield rules, and I hope it also has helmet rules to explain whether or not debilitating damage left those uncovered heads (from OP) unscarred, unblinded, and unconcussed.

Or to put it another way, why not have a table like this:
Small shield | +1 AC | No penalty |
Medium shield | +2 AC | -1 hand |
Large shield | +3 AC | -1 hand, +1 encumbrance |
Small helm | +1 AC | No penalty |
Medium helm | +2 AC | -1 hearing |
Large helm | +3 AC | -2 sight, -2 hearing |