Not to invalidate your tastes, but I haven't really experienced the feeling of "partial failure" as a player when dealing with complicated success games. In fact, a lot of the fun for me as a player comes from these moments of complicated success. For example, if I try climbing a wall in some games like D&D, my only options are often make it fully or fail to climb. But complicated successes add twists to the outcome, sometimes with decisions to make. I can make it up the wall, but there may be a cost: e.g., I alert the guards below or the guards are waiting for me at the top. Or maybe I drop my family heirloom or weapon while climbing. Or maybe I have to make a choice: do I make it up stealthily but lose the gold I'm stealing or do I keep the gold but alert the guards? Or even do I try saving my family heirloom or the gold? You may view this as a "partial failure," but to me it's a success. I feel successful as I ultimately get what I wanted from the action: i.e., I make it up the wall. I may not make it up the wall smoothly or with the gold, but I do successfully climb the wall. But complications and costs for success drive the narrative forward for me as a player in new and interesting ways outside of binary success and failure states. It results in new fictional situations that my character has to deal with, and that's fun for me.