But that isn't accurate. Nor does it follow. If they were just hobbits with more curiosity...that would make them more likely than humans to go adventuring.
most of the race's description is about them is about them prefering to be home with family and friends. The game even suggest halfling rely on human and dwarven aid for their safety.
I'm not saying the race wouldn't produce adventurers.
I'm saying a race of happy homebodies would produce fewer adventurers than the many exotic D&D races that are warrior culture, wild cultures, and/or shunned loners.
The only racial cultures that are less adventurous by default are the coward races: goblins, kobolds,
Humans were way better fighters than halflings in almost every edition, I believe.A halfling fighter is literally at least as good in a one on one fight as a human fighter. Not using polearms limits them from exactly one build. Meanwhile, they're better at the rapier and shield build.
None of this makes any sense. Curiosity and wanderlust are a basic and fundamental part of the identity of the race. Not just in DnD, but just as much in Tolkien. I mean...have any of you read the books!? Bilbo ain't the first hobbit to go on an adventure, and when he does other hobbits follow in his footsteps, and pretty much every hobbit that gets called to go on an adventure, whatever the impetus, ends up going about it with gusto. Hobbits love adventure. They just also love good food and comfortable houses, and forget their joy of adventure the more comfortable they are.
5e Halflings are explicitly, canonically, less included to ignore adventure than that.
And like hell they're not mechanically built for it! LOL are you joking? They're built exactly for adventuring. They're built for getting in and out, for not getting caught by terrible luck and dying for it, for avoiding danger,
There's a big leap between "I want to try new foods" or "I want to see what's in that ruin" and "I'mma go into that tower of a dead evil mage full of traps, horrors, and demons to see if there's treasure."
And the PHB say halfling travel but that hurl themselves into danger not for glory or gold but defense. So by default humans, dwarves, elves, and the like have 2 more reasons to leap into a known pit of terror. A halflingy halfling is doing it to defend his or her friend and family. If F&F are safe, they might go back on the Pie Tour or to the next fashion show. Because halfling ambition is all tied up in family, friends, and home. A halfling doing anything else is playing against type.
the combat partwhat part of adventuring do you think they're ill suited for, exactly?
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