Pathfinder 1E Pathfinder 1.5 rumblings: Corefinder

Retreater

Legend
I feel that a lot of the prep issues could be greatly mitigated by having good software available. That's another advantage of 5E right now. Sure it's a lot simpler, but there's plenty of software out their that lets you offload a lot of the work. This I think really needs to be a priority for anyone who wants to keep D20 alive.
The Pathbuilder App is pretty good. Sadly, not available on Apple Products.

I was running 5e on Roll20 this weekend. I did a quick Google search, found a random encounter generator and then a random treasure generator. It was awesome to be able to come up with something on the fly.
 

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nevin

Hero
If the villain is an NPC that needs to be fleshed out fine. If he's a shop keeper or just a combat encounter just a paragraph sized stat block is all you need. htpts, AC, weapon any special.. ring prot +2. If very strong +6 to hit etc. You don't need all that other stuff that characters need.
 

LegendaryGames

Adventurer
Publisher
I hate that this is how version numbers apparently work in RPGland. Like... everyone knows that "3.5" was basically D&D v3.1, right?
I can only imagine this was primarily a marketing decision. If they called it "3.1" people would have thought of it more like a minor rules patch and been even more mad that it came out so soon after 3rd Edition. By branding it as 3.5, they could say it was almost "halfway a new edition." However true that was, sales psychology is a weird thing and I'd be surprised if it was for any reason other than something like that.
 

LegendaryGames

Adventurer
Publisher
Yeah. I want a 3.5 clone that lets me use my 3rd edition and Pathfinder material while simplifying and being friendlier for people who haven't played it before (this is necessary because the pool of players is dwindling).

A lot of things in the 3rd edition ruleset are just needless complicated, and with the benefits of hindsight could be rewritten in a cleaner and clearer manner without ending up in the vagueness of 5E.
That is definitely part of what we're going with. There are a TON of rules scattered all over the place, and often written in a very wordy style that actually reduces rather than increases clarity. With nomenclature and explanations both we are working to make things easier to parse quickly for faster play at the table.
 

LegendaryGames

Adventurer
Publisher
The Pathbuilder App is pretty good. Sadly, not available on Apple Products.

I was running 5e on Roll20 this weekend. I did a quick Google search, found a random encounter generator and then a random treasure generator. It was awesome to be able to come up with something on the fly.
We'd love to have a software app for Corefinder once it's finished. We'll see whether it's technically or economically feasible for a small company.
 

Retreater

Legend
We'd love to have a software app for Corefinder once it's finished. We'll see whether it's technically or economically feasible for a small company.
I have friends in web development who made something similar for Pathfinder just for fun. I'm sure fans can do something like that for Corefinder.
 


glass

(he, him)
I can only imagine this was primarily a marketing decision. If they called it "3.1" people would have thought of it more like a minor rules patch and been even more mad that it came out so soon after 3rd Edition. By branding it as 3.5, they could say it was almost "halfway a new edition." However true that was, sales psychology is a weird thing and I'd be surprised if it was for any reason other than something like that.
IIRC, after a "revised third edition" was announced, people on the Internet started calling it 3.5 and WotC decided to go with it, so in a way it was ascended fanon. But yeah, there was basically no chace of their calling it 3.1, as that would lead to an expectation that there would be a 3.2, 3.3, and so on.

_
glass.
 
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LegendaryGames

Adventurer
Publisher
Oh dear, we are so very VERY behind on posting links!

We've covered all the 20s and are already up into the 30s for public previews (and almost up to 40 for Patron advanced previews). The digests #21-30 dealt with minor, insignificant stuff like how attacks work and damage and resistance, so by all means catch up on those!

Plus, you can check out the latest public reveals right here as we dive into combat maneuvers:

Corefinder Design Digest #31: Maneuvers (Heimlich and otherwise)

Corefinder Design Digest #32: Putting Together the Pieces
 

Zardnaar

Legend
When I went from DMing 3.5/PF to 5e, I was surprised by the speed of prep. Even running pre-published adventure modules took a lot of prep, studying up on spells, monster tactics, etc. This freed up time for me to work on crafting, painting minis, creating handouts, making maps.
I judge new systems based on "can I run this with minimal prep?" and "can I run this on a VTT while eating and enjoying a beer?" 3.5/PF is not one of those games.

We had a 5E session with booze. A few beers and wines turned into a lot.

Plastered 5E yeah baby.

We did stop once we went from giggly to can I walk properly. DM had to taxi home.
 

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