You aren't, because you can't. You've taken my words and twisted them, attributing meaning that I never even implied, then responded to your own fabrications. It's a pattern with you.
And that's a complete falsehood. I never once implied in any way, shape or form that I would leave the table. This is what I said.
I said that if there is an unfixable conflict between the DM and a player, one of the two has to leave and it should be the player. I also said that the DM only has two options, leave or have the player leave. Not that I said DM, not me. When I'm talking about "the DM", the intent is clear. It's clearly a general statement about DMs. It does not in any way state or imply what I would do. Further, I said in more than one response to you directly, that the DM shouldn't be the one to leave, because that would negatively impact the fun of everyone at the table.
You know what I say. Your intelligent, so you know what I mean. Yet you twist my words anyway.
Aren't you the DM at your table? If you are talking about the options a DM has, doesn't that include your options, since you are a DM? Or do you have special "Maxperson" options that aren't in that scenario?
I mean, you literally spell out exactly what I said you said, right here. Only this time, you are adding "an unfixable conflict" Which was not in your initial statement. Which I believe was this one:
One has to go. Negatively impacting anyone's fun is unacceptable. Between the DM and one player, the choice is obvious. If the DM leaves, all the players lose out. The player can go find a game where he can play his ideal PC without disrupting things.
Negatively impacting anyone's fun is unacceptable. If such an impact would occur, the choice of who leaves is obvious. The player, because if the DM left, everyone loses.
So, the choice you laid out was that if anyone would have less fun, single player or DM, was player leave and the game continue, or DM leave and the game is done. No campaign. Which are exactly the options I said you laid out.
Sure, in this new post, you say it is only if there is an irreconcilable difference between the two. But in your original post, you made no such claim. You said any one negatively impacting fun.
So, sure, I'm a smart guy. Not a wise one though. Because despite you and Oofta constantly accusing me of twisting your words and arguing in bad faith and being this evil troll out to get you, I still try to have conversations. As pointless as that seems to be.
The DM can leave. I'm just not one of the DMs that will.
Which is not something you said before. And I get tired of trying to assume what you mean when you don't say it.
You were doing well up until that point. I've never said or implied that it did that to me. I said they bug the hell out of me and it would constantly grate on me, but the reduction was never anywhere near "every ounce." Remember what I've said repeatedly, even 10% is unacceptable, for both the player and the DM.
Sure, 10% loss in your fun, and you kick a player out. That's the part I object to. And before you tell me you didn't say that and I'm twisting your words, go back and reread what I reposted. That is exactly what you are saying. If you don't mean that, then you need to rephrase.
For the record, I'm not calling any race outside of the common races stupid.
Which I appreciate, but it is happening in this thread, from other people. People who you've been tending to agree with.
Cool. I don't think you or your ideas are stupid, either. I don't even think Dragonborn are stupid. They're just not for me. Just like Pumpkin Pie isn't for me. Can't stand the stuff. One of the most popular pies out there, though.
Cool, but again, when you are agreeing with the people who are saying that and yet I'm getting accused of twisting people's words and being anti-DM because I approach compromise differently than you do... then it sounds less like you just have a preference and more like you are judging people and exiling them from your table for impacting your fun.
Because again, if a player reduces your fun by 10% with their character, you may try and compromise, but if they don't agree to something that increases your fun again, they have to leave. That is your repeated position.
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I would caution this with the reason they are RP focused is because it is entertainment to groups other than the people playing. Very few focus on pure dungeon crawl because it is much more boring to watch a fight happen than to watch a fight happen where the audience has a vested interest in characters.
But, that is also just how some of those tables play.
Critical Role was very much billed as "We are just continuing our game, and letting the cameras roll." You can say that they changed their playstyle because of it, but to be honest... I doubt they did early on. And there isn't a huge difference between episode one and what they do now.
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Yes it's a happy pirates theme. I've let races like that in before. Always leads to two things.
1 their environment advantage is useless.
2. It overshadows the other PCs.
Which, I mean, I get it, but at the same time you are literally saying "These rare concepts that are perfect for a sea campaign, which is a rare campaign type, none of them are allowed to be used."
I mean, on the GiTP forums I was debating whether or not the Ranger "Beast of the Sea" needed to be buffed, because it is useless except in a fully underwater campaign. This sort of rule would be to only ban that Beast when you are doing an underwater campaign. That's what it is best suited for, so that might be the idea I'm most excited to explore now that I finally have a chance to do it right.
Just seems... strange to me to ban the concepts that fit the most.