Zardnaar
Legend
Or the lack thereof. It's just an absolutely alien and backwards way of thinking about the game for me.
What the DM chose the game and designs things?
If I ran Theros or Ravnica and limited the options to those books makes sense yes?
Or the lack thereof. It's just an absolutely alien and backwards way of thinking about the game for me.
This has always been something of a group conversation for me. I don't even necessarily choose the game. My approach has been to provide a list of alternative campaign ideas to my group, who are always friends, and we discuss it as a group and tweak them as necessary depending on the wants of the group. On the whole, I find DM authoritarianism antithetical to why I'm playing the game in the first place.What the DM chose the game and designs things?
If I ran Theros or Ravnica and limited the options to those books makes sense yes?
Heh. This is hillarious. I had this discussion, almost verbatim, years ago on this board. And, what you just said, is exactly what got me labeled as anti-DM. Then again, back then, I was the only one, it seemed, who seemed to lean this way, so, it was me arguing with about half a dozen or so folks. Funny how things change./snip
Just don't default to "You can't do that stupid thing because I say so."
No one has claimed that you are ambushing anyone, have they? Again, it's a lot less antagonistic than you seem to think it is.I'm not ambushing anyone. I am clear and upfront on what options are available.
If someone wants to join my campaign and brings an option that they know is not available, then I expect that they may have a difference in expectations.
Exactly. D&D editions after a few years have multiple races that go to an angle.
That's why I really don't think the issue is DMs banning a single race. If you can only play a single race, the issue is likely you.
I really 100%think it's DMs banning a whole lot of races and not having any representative of a archetypical culture in their setting.
A DM who's setting bans all the water races and has no sea dwarves/elves/halflings/humans depite it not being against the tone or genre. Now a whole bunch of character ideas are gone.
A player wants to be an advocate for their discriminated people but the DM bans all the races that are discriminated against.
A player wants to play a "fish out of water" foreigner but the DM never designed anyone on the edges of the map so Wacky Foreigner is impossible to play.
The race list has no treehugger, nature lover race.
Or no magical wizardy race.
Or no tribal brute race.
Or no tricksy schemey race.
Or no imperialist empire race.
This is where the rational butting of heads results from.
That certainly will depend on how long you use the same setting!Yes, but, the thing is, no one says you have to display a hundred different races. No campaign ever will, even if you say that race choice is wide open, you're only going to have as many races represented as you have players. So, it's not like a player asking for something that isn't on the menu as it were is suddenly causing a hundred different races to spontaneously explode in your setting.
What if the DM says no aquatic races.Exactly. It's never just a single race that bothers me, it's whole concepts that do. No aquatic races or no planetouched races or no underdark races or no monstrous races or no "evil/edgy" races all cut out some interesting character concepts that are a breath of fresh air after years of playing Tolkien Fellowship races.
I agree with the premise that it requires more work and more thought to do a narrow setting versus kitchen sink. But I do not understand the need for say, three types of the same ecosystem. If you have a continent and there is no vast overseas or intraplanar travel or mass abilities like teleportation rings to move people from one continent to the next, why can't the DM just create one desert biome?I think narrow theme settings are harder work than broader ones.
Why?
Because although the DMs get to make the setting, DMs don't get to make the PCs. That's a big No No. So when a DM creates a setting with a narrow theme like a Desert setting or a High Nobility setting or a Tolkienesque setting, they should add in as much as they take out.
Before where you could have survived with generic Desert Country of the Sandy Hats, you need to make 3 or 4 desert countries. You have to delve deeper into worldbuilding at levels some DMs are not skilled at or willing to do.