CapnZapp
Legend
Just be mindful of how PF2 works.
The bonuses for leveling up outshine every other thing you might want to spend money on, so I'd say using the proficiency without level variant is damn close to mandatory if you still want treasure to have meaning. In a xp for gold game, I mean.
Of course if you plan to hand out no treasure (maybe you'll also use thestatic bonuses automatic bonus progression variant?) or if you're cool with the heroes selling all loot always (to purchase levels instead), then you're fine.
Just don't expect a 5E (or 2E etc)-like experience where if you add a functional magic item economy (in the vein of 3E or PF2) you can still have heroes buy items and keep the ones they loot 'cause they're sufficiently awesome to compete with levels for the adventurers' attention.
The bonuses for leveling up outshine every other thing you might want to spend money on, so I'd say using the proficiency without level variant is damn close to mandatory if you still want treasure to have meaning. In a xp for gold game, I mean.
Of course if you plan to hand out no treasure (maybe you'll also use the
Just don't expect a 5E (or 2E etc)-like experience where if you add a functional magic item economy (in the vein of 3E or PF2) you can still have heroes buy items and keep the ones they loot 'cause they're sufficiently awesome to compete with levels for the adventurers' attention.
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