Maxperson
Morkus from Orkus
He didn't say it was only the PHB. Add in the other books and there are plenty of subclasses for those classes. Everyone can be something different. Add in the UA and there's even more.Are there "tons of other characters" mechanically?
Because we're down to three or four classes from the PHB in 5e. Fighter, barbarian, rogue, and possibly monk. Everyone has to be one of the three classes because all the other classes are spellcasters - and you also don't want Arcane Tricksters, Eldritch Knights, and Four Element monks (not that you want the latter anyway, but that's a mechanical issue).
What's more, there could be magic. The real world has witches, warlocks, sorcerers, wizards, psychics, clerics and more. Some believe it's real and some don't, but in a D&D version of the Hundred Years War it absolutely can be real.
Not everyone feels like the hit point rules and healing are absurd. And that last sentence is just outright wrong. I mean, if you can't create a backstory to tie your character to the world just because there isn't magic(and we don't know that there isn't), then that's some serious imagination fail.You then have no healing magic to justify D&D's absurd hit point rules. You have no magic. Your combat is D&D Cinematic Combat with the absurd consequence-free hit points. And you've basically nothing tying you to the world.
You've assumed no spellcasters, but as I point out above, there absolutely can be. In any case, pointing out that roughly 40% of the PHB is made up of spells is a Red Herring. It's meaningless on whether or not D&D is suited to playing a non-magical game.If someone wants to run a game without spellcasters that's more than fine - there are plenty of games where you don't have roughly 40% of the player facing rulebook made up out of spells. If someone wants to do it using D&D rules that makes me seriously question their competence as a DM. It's like trying to use the claw on the hammer head as a screwdriver.
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