Because there is insane amount of stuff. You can easily cut swathes of it and still have perfectly functioning game.
You know, between you now and Max before, I really feel like this needs to be stated.
You can also easily keep most of the things in the game, and have a perfectly functioning game. Functionality is not only a product of subtraction. Heck, I've ADDED things to the game, and it is still a perfectly functioning game.
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Again. For maybe the hundredth time, there is not one DM on here that has ever said anything remotely close to that. Not even in the slightest. Not even a little. Not even a microscopic cell's worth. Not even an atom's worth.
Really? Because I know for a fact that at the very least
@Oofta has said that they have been running the same DnD world since, I believe it was second edition and that they will not change it to accommodate the player's wishes. You either run it as is, or you shouldn't sit down.
That sounds like the slightest, a bit, a microscopic cell, maybe even an atom's worth of saying that you wouldn't allow a new tribe of people to be added to an area and a new type of magical power added to the game. Since I would imagine if that player wanted to add a new tribe with a vastly different culture to the area... that is identical to adding a new race to the area, for all of the world building complications that could ensue. And when you look at it that way... seems like a lot of people have been saying you can't add new people to their worlds.
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Then make a different interesting character that fits the game the DM has created. There is an infinite number of potential interesting characters, if you can only think of one you have a serious problem.
If the DM has created a historical campaign set during the Hundred Years War you do not get to play a Tortle. If the DM has created a campaign set in the world of The Dark Crystal you do not get to play as a human.
I seriously don't understand why this keeps coming up as some sort of point, that players can potentially make more than one character.
You know, here soon my house is going to bake Christmas cookies. If I wanted to make pumpkin cookies, and I went through the work of gathering the recipe and supplies to make it, got them in the oven and then had people tell me that that was unnacceptable, would it be a big deal? Probably not, we make a lot of different cookies this time of year, but I cna also make ginger- No they don't want that either. Okay, well I could make lemon- No, they don't want that either.
There are thousands of different types of cookies, but if I'm being told "Well, it is fine that people are shooting down the cookies you like and want to eat, because there are so many types of cookies, so why do you need more than chocolate chip and sugar cookies?" I've got to wonder if they even understand that the entire problem I have is that there are an infinite amount of interesting things I could have tried,
and I wanted to try the pumpkin.
Just restating "But there are more options" doesn't make taking away an option not frustrating. Especially since if there are an infinite number of options, that means there must have been something pretty special about that idea I had to make me pick that one as my number one option.
No. If the player isn't raising an eyebrow, the DM is too predictable.
Player knowledge is limited, if they don't understand why something is happening it's because they aren't seeing the big picture. If they automatically assume the DM has done something wrong and start demanding explanations whenever something unexpected happens they are going to spoil the game for everyone.
Yeah, but sometimes the players not seeing the big picture because the DM won't tell them is also a problem.
A few months ago in a play-by-post game, our DM had us going through a wilderness exploration. There was a magic "forever blizzard" that we encountered and the they asked us what we did.
Our answer? We keep pushing forward.
The DM seemed shocked and almost dismayed at our choice, confirming with us that we understood that we could potentially be putting our characters lives at risk by trying to cut through the middle of the blizzard.
I asked "Wait, is this cutting through the middle?"
"You don't know"
And I ended up trying to explain to them that not knowing was exactly the problem. If we went left? We could potentially go through the Center of the Blizzard. Right? We could potentially go through the Center of the Blizzard. Straight ahead? We could potentially go through the Center of the Blizzard 45 degrees to the right then straight on thil morning? We could potentially go through the Center of the Blizzard
The only route we knew wasn't the Center of the Blizzard, was going back the way we had came and abandoning the mission, which no one wanted to do. So, we just pushed on and basically ignored the challenge, because we lacked so much information that we could not solve the challenge. Every choice was the same, so no choice actually mattered.
Correcting the DM when they make a mistake, or trying to get more information when you lack enough information to make informed decisions, is not trying to ruin the game. It is trying to make sure that you can actually play the game.
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Yes indeed, Thiefs soon followed suit. And whilst elves, dwarves, and halflings were present from the get-go, up until 3E they were limited in class-selection and advancement, which was arguably both done for balancing reasons and so that human PCs were "encouraged".
I'd say the theme was "the normal encountering the weird", and that is more compelling than "the weird encountering the weird."
No it isn't.
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I wouldn't know, I've never tried, but I am not arrogant enough to tell people they are having bad-wrong-fun if they try and play D&D differently to me. And if they are trying to do something radically different then they deserve praise, not criticism.
Huh, an odd position in a thread where so many of us who started out with "But what if we don't want to play a tolkien race" basically got told "Then take your weird stuff elsewhere, we think it is stupid, my game is my game, and I want to have only four races in a deeply curated world, because that is the superior way to play."
Almost like they were criticizing us for trying to do something different....