Another one that doesn't quite fit the list originally listed: Savage Worlds and Wounds. It works somewhat like a simplified version of Wound Categories in other games.
All PCs get 3 Wounds before they're Incapacitated. Most of the PC's rolls have a penalty for each Wound a character has, so there's a bit of a death spiral.
Survivability comes in with the player's ability to use Bennies - tokens give out during play - that allow them to make a "Soak Roll", possibly avoid some or all of the Wounds when first taken. Bennies can also be used to make re-rolls throughout the game, including the Soak Roll.
If you become Incapacitated from Wounds, the character rolls to see if they expire, or take a permanent or temporary injury (exact location determined on a random table, unless caused by a Called Shot.) They may also be bleeding out, and still in danger of dying.
There's various dials to increase/decrease lethality, like limiting the number of Wounds that can be inflicted in a round (thus improving the odds of Soaking enough to stay alive), or rolling on the Injury Table for any Wound taken, suffering the effects immediately (so you might have only one Wound, but now have a lame leg.)
Healing, interestingly, is limited to "the Golden Hour" after taking Wounds. After that, the character has to heal naturally, which can take a while (powerful magic or sci-fi tech in a given setting not withstanding.)