FrogReaver
The most respectful and polite poster ever
There's more than that. There is agency over declaring an attempted action and agency over the outcome of that action. I'm trying to be specific enough so that I'm not misunderstood when I claim dice take away agency. It's not the agency to attempt an action they take away, but rather they have removed agency over the outcome itself resulting in less overall agency as such situations get framed in this thread.THe dice are a result of a decision point. The agency factor of a die roll is at the following points:
Knowing the difficulty
Knowing one or more possible outcomes of the roll
then, based upon those, deciding to go ahead and roll.
There are several decision points to get to those three.
The GM must have a difficulty in mind
The GM should have an expected game-state change in mind tied to the roll. Often, this is prescribed (esp. in conflict systems), but at many times it is situational.
THe GM may have foreshadowed the roll
The Player may have requested a roll
the player may have a specific desired outcome, which, if they do, should be conveyed to the GM.
I like that you gave examples of different cases and your views on agency in them. I don't fully agree with all your assessments but I think that's a good way to proceed in this discussion.Agency on the roll evolves from having those.
Let's look at a few cases:
I think it depends on what triggers the roll and what fiction has been established on the lead up. Player I'm going to go defeat the dungeon of traps. DM, upon entering, roll a d20 and hand me your sheet. *Though perhaps the qualifier of blind removes such situations but I'm not sure that's specifically how you meant "blind".
- A blind, "Hey, roll a d20 and hand me your sheet" isn't a sign of agency... No agency here of the player, except for what was present in character gen.
Again , that depends on the leadup. Would the player have gotten the notice check if he was doing X instead of being on the lookout for danger? If so he had agency.
- "Hey, I need you to to roll a notice check, and there's a bad thing going to happen if you fail" Still no agency.
Again, depending on the leadup, deciding to enter may have been agency or not. Choosing to make or not make a check might not be agency depending on what the consequences of doing so/not doing so are.
- "Do you want to roll a notice check as you enter?" - implies a thing to notice. Player has some agency - look or don't.
Agency on deciding to enter which is coupled with the decision to roll. This reads as less agency to me. There's only 1 decision point.
- "If you enter, you'll need a notice roll. Bad things if you fail." Fails the realism test, but has more agency.
Presumably you had agency to enter and you have agency on what you encounter, but no agency on whether to make the check.
- "now that you've entered, What will find you if you pass the notice check?" much more agency - the player now gets to pick the opponent (within reason.) on a success.
No agency about having the bad feeling. Agency about what it is. Your agency to choose to enter and to make a roll to avoid being surprised are tied to the same decision point.
- "You have a bad feeling. What is triggering it?" pauses for answer. "If you enter, you'll roll for your ability to avoid being surprised." Still more agency, as now you pick the source of bad feeling and know that if you opt to enter, you'll roll vs surprise. What's not said is that you can choose other than to enter and yet still engage that threat.