No, you didn't, and if you read the rest of that paragraph, you'll see I discard this statement as obfuscation. I did forget to add the (ad argumentum) to is, so that is my bad. I was using your concept for the sake of the argument and showing how it fails, not agreeing with you. I could have worded that better.
Constraints are accepted, yes, but, again, player agency cannot be viewed on subdivisions of play -- this leads to obfuscation of what's going on and only enables flawed arguments that less agency exists in this narrowly defined context so it's the same or worse as the preferred arrangement.
"Nuh-uh, you are," is not a flattering mode of argumentation, nor one that convinces anyone except fellow travelers. If your intent is just to get
@FrogReaver to once again like your post, by all means, continue. If your intent is to engage in discussion, this is a failed approach. You should consider this.
No, subdividing agency allows one to make flawed arguments about the game such that they can claim superiority in one capacity by ignoring the effects in others. For instance, your continued claims that there is player agency in being the sole controller of your character's mental state (outside of allowed exceptions, naturally, special pleading be damned) allows you to claim more agency, despite the fact that this is empty in the broader context because you have no agency to actually enforce this on the rest of the game. You've claimed agency, and winning agency, in an act that is ultimately irrelevant to the rest of the game -- as shown by me previously that I can get the same level of choice and action in game without acting in-character at all.
This is the trap of subdivided agency. The games discussed are not separate silos of activity placed next to each other -- they interconnect at multiple points. Treating agency as something that can be evaluated in distinct silos totally ignores these interconnects and the ability of one to affect another or not. If I can imagine my character however I want, but can't place that into the game without someone else's permission, then I am not actually exercising much player agency at all, especially since I can imagine my character in any RPG equally well.