I presented no argument whatsoever.
Merely snide commentary, a snarky aside, and, the lowest of the low...
A visual pun.
"The pun is the highest form of humor."
-Me, in fourth grade, probably .... me, now, definitely.
I presented no argument whatsoever.
Merely snide commentary, a snarky aside, and, the lowest of the low...
A visual pun.
Cheater's Justice.The real question is why does the hamburger helper glove only have 3 fingers? What happened to it's pinky and does it have anything to do with their secret ingredients?![]()
Sure, but how many people would call either of you two "reasonable?" ;-)
I figured they called you Snarf.My parents would call me reasonable!
I personally have never known a food processor or mandoline (slicer) that didn't require at least occasional blood sacrifice. Operating either without full attention is a sure way to satisfy that need.
Snarf's parents never call Snarf. snarf snarfI figured they called you Snarf.
And I suppose that the fact that CBGB became an incubator for East Coast Punk and New Wave tells you what you need to know about Country, BlueGrass, and Blues in New York City in the 1970s.CBGB is a John Varvatos store.
That tells you everything you need to know about what happened to punk.
This is where the disconnect lies. You are treating player (as in “person playing the game Dungeons and Dragons” generally, as opposed to “person in the role that is referred to as a ‘Player’”) as dichotomous with DM. Those of us who say “the DM is a player” are not. If you replace Taran with me in this conversation, I wouldn’t answer “no, I was a player,” I would just answer “yes.” Because yes, I was the DM, and yes, I did play D&D. There is no contradiction there.True that.
Let's continue this conversation.
Someone: "So, what class did you play?"
Taran: "Oh, I played a bunch of classes, because I was running a lot of NPCs."
Someone: "Got it, so you were the DM?"
Taran: "No, I was a player."
Do they?I can't agree, honestly. Both players and GM have the same goal: to craft a cool memorable story.
Agreed; which is why we have things like experience point rewards that, if done right, encourage more boldness and punish those who won't take risks.Clinging to your character and desperately wanting them to always be safe and unharmed is... Not the best player's behaviour.