Ovinomancer
No flips for you!
I find it curious that you think combat in D&D is not very interesting.This is what I want, then gamble whether you get it is not very interesting decision.
No, I'm describing a process by which the player has placed stakes on the table. Those stakes are what make the difference, not what they player just wants. I'm hoping that what the player wants goes to what stakes they set -- here the player chose a very weak action for that character because they made the in-character decision to try to keep their issues with their disgrace from the University and attempts to correct that to themselves. That the portrait turned out how it did was due to the stakes the player put on the table with the action declaration and the intent.Because that is literally what you describe happening here:
RNG is 100% not interesting. Please do your best to reconcile this with what I'm saying.RNG is not interesting. What makes a good game is actually being able to study the situation and make either tactical or dramatic decisions based on that.
I was happy you'd read the SRD, but it really appears that you didn't try to understand it, you just skimmed it for new ways to use double standards.