That one I bolded and underlined? That is the single reason being asked about. Every single other thing you listed? Pointless to the question because the question was "Is the reason "Because I don't like it" a good reason to ban something?".
Do I have to be good with every single reason to say that this reason is one I don't agree with? I don't think so, I think I can find one reason objectionable no matter what my position on the others are.
Physiological reasons are hard to judge, it goes either way.
Geographical reasons seem silly, because people move far more than people gave them credit for.
Campaign friction could just make things difficult, might be a good reason, might not, depends. Inherent traits seems to be "I don't want you to use abilities that are useful" so seems to be a poor reason.
So I can go dig back through this mess or you can just say, "Oh yea. There were a lot of arguments and debate about those other reasons."
For forty pages now, I have been attempting to find the crux of this argument. On the last page, after asking specifically which of these reasons are we debating, you say the one I bolded.
The DM banning races because they don't like it. So that is what we are debating. Ok. Even though it is obvious that this thread tried to debate a lot more. Ok. I am good. I agree with you.
Until you change the argument. Now, suddenly, these other reasons are only okay if you think they are okay. Only if you can get behind them. Many of them are "silly" or "poor." So I guess it's not just a DM's likes/dislikes that you do not agree with. It's really just anything that you don't agree with the DM should bend. Why don't you just use that as your thesis statement, instead of slipping and sliding and dodging and derailing. If that is your belief, and there are layers to that belief (like you might accept a few physiological reasons and not most), why not just state this? Why make me play twenty questions and then argue about the semantics of conflict and resolution?
I, and many others, have stated our position clearly many times:
- Tables are individual. What works for some doesn't work for others. There is no right or wrong.
- DMs create the world. Players interact with the world and help create a small portion of the world in the beginning through background.
- The DM should have clear expectations going into session 0.
- The players should listen to the DM's expectations and try to work inside those parameters.
- If they can't, they should discuss it with the DM. The DM should listen and help the player achieve their vision, while not rewriting their world.
And the IMHO:
- FR is a kitchen sink. Anything goes because it is already a mess.
Because for me, the biggest perspective I have is my own, and it is rather hard for me to justify limiting a player instead of adapting. Would I play with a DM who limited things in these manners.. maybe. Depends on how they presented themselves. How they say things is more important than what they are saying if I am judging whether or not I'd join.
This seems fair to me. What works for you, works for you.
3) And frankly, saying that the DM does not even have the potential to change their world because their job is world-building is BS. I don't care if you think it is fair, I don't care if you think it is right. I have been saying you won't even list it as an option. You seem to be of the opinion that the DM can never choose to change.
And that is wrong. Dead Wrong. Completely Wrong.
I know you don't think it is fair. That is why I have been asking you specific questions. Because I believe, deep down, you think the DM should change, not the player. You believe the player's vision can trump the DM's. And that is fair. Like I said, if I was running anything but my curated realm, like an AP, I agree. I would just add in whatever race the player wanted. Even one that isn't in the books. If they wanted to make up a religion too. Go for it. Want to write in that your uncle is the mayor of the town in trouble. Thumbs-up.
But, as I have stated many times, I completely disagree with you regarding a DM bending when they have put in the work to make their world/realm/area cohesive and logical. And if a player asks twice it is wrong. If they demand it is dead wrong. And if they insist it is absolutely wrong.
That is the point you keep trying to sway me on, and it is wrong to tell another DM how to DM for their own world. If you want them to experiment, buy them Tasha's as a gift. Ask them to run an AP that has tabaxi. Ask them to join your game as a player and show them how much fun it is. But to tell them it is wrong to not bend... boo!