This is all true.
Is there anyone on the players side that wants anything different than the mechanical effects of a race?
Did you read the Leonin one?
This is all true.
Is there anyone on the players side that wants anything different than the mechanical effects of a race?
Nope.
A player who wants to be a Dragonborn for the dragon powers could be offered the draconic sorcerer. Maybe a special item. Maybe a custom Metamagic.
A player who wants to be a Leonin for an African Savanna inspired character could be nudged to the people of the DM's world closest to that fantasy without being a literal lionman.
A player who wants to be an orc to play an ALL BEEF NO BRAINS barbarian but dislikes the dwarfs and their shortness and conservativism might be nudged to the STR bonus race the DM does allow. Or be allows the new Tasha's free stat swapping.
You can cater to your players without changing your world as a DM. It's the DM's world. Only the DM knows what's in it
Many DMs do this however.
Many DMs are very strict and not compromising because they know players don't like going through the trouble of finding another DM. Some DM never learn to compromise as their players never walk as the DM stays under the threshold of abandonment.
Typo. It was supposed to read “can’t” not “can”.
Because yeah, of course you Shibari a Centaur up the side of a cliff. It’s preposterous to propose otherwise.
Likewise, you can use rope to make the climb easier, changing effective weight distribution and allowing the centaur to more easily leverage their hind legs on the climb.
Show me where I judge your table please. I stated FR, a world you had no hand in, was a mess. I said FR, a product of the game company, is a mess. If a table (which I am one of them), chooses to play it, that is okay. There is nothing wrong with that. It is fun. But, imo, it is a mess. I have not called anyone's creations here or their tables a mess. In fact, I have insisted that most of the people on here probably clean FR up.
So if you read it that way (that I am judging someone's table, you misinterpreted.
Here is the question you keep asking:
When have I not answered this. I even answered it in my list. I believe if the guidelines are not clear and the DM is just banning it because they don't like it, that's wrong. I have stated this many times.
What I see from you is, that gets stated, and then you switch the debate to something else, like suddenly now, many of those reasons are "poor." Which really brings me to this:
I am not revealing any secret. I am noting in my response that you change your answers, and when they change, they always lean towards the DM changing, not the player. Like I said, we agree on most of it. The DM should be clear. People should communicate. The DM should listen and be open. The player should respect the DM's work. The DM should respect the player's work. But once you go down the road of debating every single reason a DM can give for excluding a race, then you are not being open. You just want the DM to bend.
I admit a DM that has put in the work should be open minded. I also admit that they have the final say, and if it doesn't work for them, case closed. The player can make a different character.
But this forum has had that debate too. Players only being able to follow one character concept. I feel for those players. That has to be difficult. But, in D&D, the DM has the final say, especially if they are running their world.
But we have shown this by quoting the DMG, the PHB, Tasha's and Xanathar's. Yet, somehow, the DM not bending has been called "edgelord," "unimaginative," "pissy," "poor," "tapped," "diluted," and "dicks."
So take those words and go back to me calling FR a "mess." A mess because there are so many things in it. See if those words have the same connotation as, "unimaginative" or "pissy."
For the hundredth time, it is not wrong for the DM to bend. They can and should - whether they put in the work or not. But, a DM that truly has put in the work, and a DM who hasn't, also has the right to say no to a race. I personally prefer the reasons where a DM has logic based on their work. But, I accept no from a DM who has not done that.
And if you are also asking why it's wrong for the DM to bend because the DM put in hundreds of hours of work into their world - why would a player want them to? Why would a player who is considerate of work and imagination, want their DM to have to do twenty more hours of work so they can play a single race for one campaign? Who is being selfish? It sounds like the player.
Sure! Page 15 of the Ravnica book where it says that they have the lower bodies of horses and not goats. Unlike cats, which can have claws that vary, horses only have one type of hoof. Further, the picture has a horses hoof in it. The MM also shows them with horse hooves.
That said, the MM Centaur isn't fey, so the Ravnica centaur rules only apply to Ravnica centaurs, not any centaurs in other systems unless the DM adopts those rules for his game.
Where have I done this?
Here is what I said:
Do you see here where I specifically said a DM can allow this. I have even stated I would follow the rule if a player showed me.
The difference is this:
Here is where it gets interesting. Most debating do not care if you say, we do "X" at our table. Great. Good for you. Many do care if you say you should do "X" at your table. Even if you only imply it by saying/arguing centaurs can climb because they are strong enough (they are not) or if you try to force logical arguments like the billygoat argument (knowing full well a castle wall is not a stepping stone of rocks). Those "insistent" reasons, when there are obvious flaws, make it seem like you are telling a DM you should do "X," not "Y." This is especially true when you never preface your argument with: Do whatever works for your table.
- At some tables, you can have your centaurs climb ladders. No problem. They don't care if it breaks physical laws or makes sense.
- At some tables, they want them to climb ladders, so they come up with a magical reason because they don't want them to break physical laws.
- At some tables, you can't have centaurs climb ladders because that is like doing a pullup with three hundred extra pounds strapped to your back.
Well you didn't say that you were spinning off your own hypothetical, so it looked for all the world like you were just badly misreading mine. I still have no idea what you were trying to accomplish rhetorically by doing that. It looks to me like an utterly pointless non sequitur.
And, no, we're not "in agreement." A DM who ruthlessly undoes everything the player characters do in order to restore the setting to an earlier status quo is doing something bad in a sandbox game where player freedom is a value. A DM who does that is doing something bad in any game where the player's actions are supposed to have meaningful consequences. But it might be brilliant in an adventure path where drama is the higher good, or in a themed campaign where the DM is trying to explore impermanence and the futility of ambition. I don't know. Neither do you. As always, context is king. The point here is that without it, neither of us can make blanket statements like that.
I may personally despise railroads, I may never willingly inflict them on my players, but I can't judge a group who loves them. And a group like that deserves to have its fun without being judged for it. That is real line in the sand being drawn here: not staid and traditional vs. new and exotic, not DM authority vs. player freedom, not singular vision vs. creative collaboration, not sandbox vs. story, not rules-as-written vs. homebrew, not D&D is a genre vs. D&D is a toolkit, not verisimilitude vs. rule-of-cool. It's judgmental vs. non-judgmental. "There are better and worse, right and wrong ways to DM" vs. "A wide variety of styles are equally valid."
I've said it before a few times already in this thread, and I'll say it yet again: kitchen sink campaigns are valid, rules-as-written campaigns are valid, campaigns where the DM is "just another player" are valid, campaigns where the players add elements to the game-world are valid, campaigns that ignore basic physics in favor of genre convention are valid. These are all good and genuine ways to play D&D.
I still haven't heard a peep from anyone on the opposite side of this discussion willing to step up and say that campaigns where the DM holds full authority over the world-building and the character creation parameters, or games where the DM is scrupulous about verisimilitude and realistic physics, are also valid, good, and genuine ways to play D&D. I could leave the thread happy if just one of you lot could admit that. But I'm not holding my breath.
Treating personal preference as universal good is a problem endemic to only one side in this discussion.
Case in point:
I have a problem with this. The conclusion doesn't follow from the premise. "An all-evil campaign worked well this one time" does not lead to a broader conclusion like "evil campaigns can always work" or "evil characters can always work", so I fail to see how it can lead to the conclusion that @Hussar actually draws, namely that DMs should "trust your players over your own preferences." If Hussar learned a lesson about being more flexible that works for his own group and his own table, well and groovy, but there's no good reason to believe that that holds for all groups and all tables.
There can be practical DMing advice in there—"Hey, if you want to run an all-evil campaign, help the players to figure out for themselves that cooperation is better than backstabbing!"—but it's just not the case that every group wants or needs every great new DMing tip'n'trick to run their table.
(And this isn't because I respect the players. This isn't because I want the players to trust me. It's because I hold to a particular philosophy for how I want my games to work, and the respect and the trust follow from that. DMing philosophy —> how I run my games —> earning the players' respect and trust. To start with respect and trust as a prior predicate is, to me, to get the order of operations precisely backwards. But that's neither here nor there, unless we want to start a spinoff thread.)
To me, trust and respect in the sense that matters for a game of D&D (which is to say, not the basic respect we're supposed to give our peers in all social situations) is something that must be earned first. Any player who sits down at my table starts with a score of "0" in both categories, and I have no expectation that I rate any higher in their eyes until they've actually played my game.
The key difference here is that I have no vested interest in retaining players by enticing them with more player character options. A spouse is bound to their significant other. A minor child is dependent on a parent. A player is free to leave my table if they don't like rolling 3d6 in order for ability scores and picking from a list of classes that includes "elf" and "halfling." The draw for games like mine is not playing a role or pretending to be a non-human or portraying a personality different from the player's own—it's taking part in (and in some sense, self-inserting into) a fantasy world full of potentially adventurous situations. As it turns out, I never have a shortage of players who are on board with that.
(For what that's worth. I do hate it when I see others arguing their points based on this particular tidbit of anecdotal "evidence." But in this instance, I feel it does need to be said, if only to head off yet another snarky reply from certain posters in this thread who seem to think that pointing out a campaign is working, and working well, is the same thing as bragging about "not actively driving players away". )
Again. Compromise. Yes!Because most people play with their friends.
And because it isn’t that hard to bend, and compromise engenders trust.
Well Yes. I got my current group together that way. But I also tried another game with random participants on Roll20 (something to do over lockdown) and ditched it after two sessions because the players were wanting to pick each others pockets and tedious crap like that and their only response to most NPCs was to want to kill them.I've been playing with "a bunch of randos" off and on for decades. It's never been a problem.
It's great if you have a group of friends that also happen to be gamers that have time to join your game. It's not universal, nor is "a group of randos" a bad thing, I've made some great friends that way.
Yeah, maybe I've just been lucky. It also seems like it may be more of an issue with online-only groups? I mean, my current group is online only but that's just because of COVID.Well Yes. I got my current group together that way. But I also tried another game with random participants on Roll20 (something to do over lockdown) and ditched it after two sessions because the players were wanting to pick each others pockets and tedious crap like that and their only response to most NPCs was to want to kill them.
In reality, ditching your current group, assuming you have one, and finding a completely new group - is a far from guaranteed option. It certainly doesn't ensure you'll be able to run the game that "you really, really, really, want to run".
Because the idea of finding the shades of grey and even light in an evil boogeyman is infinitely more appealing to me than a flat black generic always evil humanoid cardboard cutout.If you're going to go that far, just ask to play a human and have the drow stats. Have a dark past.
The point always comes to this: If the DM (in this case Oofta) is clear he does not want you playing a drow. Why would you make one?
Everyone on here can make an intricate backstory as to how or why you could play one. But why insist on being a drow?
Is it:
A) For the stats
B) For the background
C) Both A & B
D) To see if you can
- If it is A, talk with the DM and any DM I know will let you have the mechanics without the ears and purple skin.
- If it is B, find a comparable culture. Play that. If there isn't one, make a different character. (I mean, if you can come up with a clever way of playing a drow, you must be able to come up with another character type.)
- If it is C, combine the two above.
- If it is D, ask the DM. If they say no, save the character for another day.
You see, it all boils down to why? If a DM like Oofta, who has clear parameters (regardless of reasons), asks you to join the game - why start the campaign by trying to do something he has told you not to do?
Depends.This is all true.
Is there anyone on the players side that wants anything different than the mechanical effects of a race?
So you've described why you would want to play a drow from an RP perspective.Because the idea of finding the shades of grey and even light in an evil boogeyman is infinitely more appealing to me than a flat black generic always evil humanoid cardboard cutout.
It is thrilling an entertaining to discover WHY the bad guys are bad and what you can do to find some common ground with them rather than just say "It's a drow, man the harpoon and aim for the head."
So, if there is room for a way to explore those shades of grey (by incorporating a human looking raised from a baby by humans drow) you give your story and villains a third dimension. I've seen Oofta describe them many times as "the boogeyman you scare your kids to sleep with" however finding out if it's genetically ingrained, magically compelled, or just culturally accepted for them to be vicious is literally oozing your curated campaign background onto the players via an engaged PC.
My proposed Drow Moses isnt created to be obstructionist to Ooftas wishes, it's an attempt at exploring one aspect of his world that's HIS creation different from the standard. I wod think as a GM you would want your players to find reason to do that more than killing them and taking their stuff.