Campbell
Relaxed Intensity
Here's another hot take : RPGs are not a seller's market. They are a matchmaking market and by not valuing the people they play with enough many GMs lose out. Also players often lose out by giving their power away prematurely.
Until I realized that I needed to actively advocate for what I was looking for on both sides of the screen I was having a deeply unsatisfying play experience. We should all expect more from the people we play with and stop giving our power away.
I do not think anyone is obligated to run a game they do not want to, but GMs should value and respect the people they play with more and see them as peers. That peer relationship for me is mandatory. I would rather not play (on either side of the screen) than play without it. I think people becoming passive because of a culture of play where they are undervalued is a huge problem in gaming. I know it makes it harder for me to recruit the sort of players I am looking to play with.
Until I realized that I needed to actively advocate for what I was looking for on both sides of the screen I was having a deeply unsatisfying play experience. We should all expect more from the people we play with and stop giving our power away.
I do not think anyone is obligated to run a game they do not want to, but GMs should value and respect the people they play with more and see them as peers. That peer relationship for me is mandatory. I would rather not play (on either side of the screen) than play without it. I think people becoming passive because of a culture of play where they are undervalued is a huge problem in gaming. I know it makes it harder for me to recruit the sort of players I am looking to play with.
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