aco175
Legend
There is a line, but at some point the line becomes dull. When you are first level and some orcs jump out and you engage in combat. Do you play the back and forth saying you hit a 12 and the DM is like, you just miss. Then you think you need a 13, but another player is saying he hits a 13 and the DM is all- you just miss. Then finally someone hit and everyone now knows they need a 14. Maybe new players can still have a sense of excitement with this back and forth, but I find it grows dull after a while.
If there is a reason to hide the 25AC of a main bad guy then ok. I tend to tell the AC of most monsters and bad guys. I tend to think the PCs would be able to see and sense what they need to hit and what kind of damage to determine the remaining HP a monster has. I tell the 10th level PCs the AC of 2nd level bandits- I just say they are AC 14 and have 12 HP. The players know they can go through them as the PCs would be able to tell by attacking them.
I tend to use red plastic circles from soda bottle tops to mark wounded monsters. most simple monsters will get a circle when they are around 1-hit away from dying. I think the PC would be able to tell when the monster is about finished and this is a good visual for the players. This allows the player to use a 2nd or 3rd attack on another creature. It would slow play by having the fighter hit and then roll damage to see if that killed the monster, no, let me attack him again. Did that kill him, no, let me use my 3rd attack on him as well. If the player can see the red circle and know that one attack can kill this monster, then he can plan and just move one from there.
I also will use a red circle to mark larger HP monsters with half HP. Say there is a giant with 100HP and the Pcs hit him 5 times and get him to 50HP, I'll throw the circle next to him to show the players he is getting beaten down. This would be something the PCs would see, so I use the visual to show the players.
If there is a reason to hide the 25AC of a main bad guy then ok. I tend to tell the AC of most monsters and bad guys. I tend to think the PCs would be able to see and sense what they need to hit and what kind of damage to determine the remaining HP a monster has. I tell the 10th level PCs the AC of 2nd level bandits- I just say they are AC 14 and have 12 HP. The players know they can go through them as the PCs would be able to tell by attacking them.
I tend to use red plastic circles from soda bottle tops to mark wounded monsters. most simple monsters will get a circle when they are around 1-hit away from dying. I think the PC would be able to tell when the monster is about finished and this is a good visual for the players. This allows the player to use a 2nd or 3rd attack on another creature. It would slow play by having the fighter hit and then roll damage to see if that killed the monster, no, let me attack him again. Did that kill him, no, let me use my 3rd attack on him as well. If the player can see the red circle and know that one attack can kill this monster, then he can plan and just move one from there.
I also will use a red circle to mark larger HP monsters with half HP. Say there is a giant with 100HP and the Pcs hit him 5 times and get him to 50HP, I'll throw the circle next to him to show the players he is getting beaten down. This would be something the PCs would see, so I use the visual to show the players.