Bedrockgames
I post in the voice of Christopher Walken
Okay. I was trying to give you something more relevant to the topic to focus on and perhaps offer an opinion. I figured you’d want to get out of this back and forth squabbling, something I can get caught up in myself and which i’d like to move on from.
If not, then okay. Enjoy.
Fair enough, I just took a look at the article. My sense, and again I don't play video games, and haven't touched on since about 2010 (and was pretty out of the loop at that point already). So I am not getting the examples he uses (which could impact my analysis). My sense is the writer in this article is talking about something very different from what I am talking about. His definition of agency is: The player's ability to impact the story through the game design or gameplay.
I think the use of the term story isn't how I would frame it, but I also understand some people simply use story to mean "stuff that happens in the game". However reading the article he seems to be talking about stories that are imbedded in play (with plot points and everything), and his use of agency appears to be the players ability to make meaningful choices within that story. I may be misunderstanding, but to me it doesn't sound like he is talking about open world play. Correct me if I am wrong there. I could be. But my whole approach to character agency is to not plan stories at all. This is why I don't focus on events for example, but the characters trying to make events happen. Once you do that, it is easier to preserve agency. Anything people might describe as 'story' in my campaigns, unfolds organically, through interaction between NPCs and PCs. It isn't planned