Chaosmancer
Legend
No it isn't. If you climb a rope you have to lift your whole body off the ground using your upper body strength. When you drag something all you are doing work against friction. There is no lifting involved at all.
Okay, I apologize for being unclear.
The rules for "Push, Drag or Lift" is the times 30. The word lift indicates that it includes... lifting.
I just figured giving part of the name of the rules section literally underneath the one your referenced would be good enough.
A sling just redistributes the weight, the total weight to be lifted is the same.
A block and tackle would certainly work, but it seems rather more likely that the party will have a levitate or spider climb spell than that they will be carrying a block and tackle. I expect an artificer could McGyver one if needed (I would allow the Right tool for the Job ability to be used), but it's probably easier for several party members working together to haul up the centaur.
Mentioned reducing the weigh in the context of "everything is dead weight" resting part of it on a mechanical option changes that.
Also, a few things about the block and tackle.
First off, if you have a Centaur who needs lifted or lowered up or down walls and cliffs, spending the single gold on buying the 5 lb common item seems like a very good investment.
Second, yes, those spells are also solutions.
Thirdly, no, since the Block and tackle multiples your "push, drag or lift" value by four, and a centaur weighs at most 840 lbs, you only need a single character with a strength of... 8. To lift the Centaur and likely all of their gear.
(8*30*4 = 960 lbs)
You are pulling with your human arms. You are not doing any work with your legs. The only thing that your lower body contributes is the frictional coefficient between your hooves and the surface, which needs to provide the force that your arms are not (weight sin theta).
So... you can't step, and use your legs muscles to pull your body? That seems 100% wrong to me. But again, not like it matters. A Centaur with 16 strength and the set up I mentioned is already doing this with poundage to spare.
Yup. One check for every 20 feet climbed, or you fall.
Huh? That is not a rule in the book.
Firstly, it isn't a rule for climbing
Secondly, since I was talking about the lifting values, that makes even less sense
A medium character with a strength of 8 could lift 120 lb, so, depending on race, they might have difficulty. As they should. You wouldn't expect weakings to be able to shin up a rope without a chance of failure. I know I can't climb a rope.
Per RAW (as I literally discussed earlier) there is no check for climbing up a rope. Characters just climb at half their speed.
If you are homebrewing that, that's on you, but I think this demonstrates what people are saying.
A Warlock weighing 150 lbs and carrying 100 lbs of gear makes no check climbing a rope, even though technically, by accounting for their body weight, they are 10 lbs over their limit.
And remember, you have to pass a skill check for every 1/2 your move you climb.
No you don't that is a houserule.