Thomas Shey
Legend
In adjudicating the rules during a game, it is indeed reasonable for the DM to be the final arbiter (and that is generally the default by the books). I can see where some groups may take a different stance (like those that agree to play only RAW or RAW + House rules) where anything that doesn't require DM interpretation (as those situations arise) is dependent upon an agreed upon reading of the rules (and/or shared house rules), and the DM can be "corrected" in adhering to those rules. For the situations that the rules don't cover, though, I would assume that such groups would have the DM as the final arbiter. Though, again, certain groups may go with a consensus in such situations. Different strokes and all that.![]()
I'd suspect in out-of-rules decision making, while the GM is usually one one in games that have one at all to make the decision, there's still sometimes some discussion; after all, in all but the most everything-is-a-special-case rules systems, he's usually going to be basing the decision on some sort of extent rule or on applying real world or fictional logic to the situation (where little rule engagement may be possible), so there's still room to go "Hey, that seems off."
So, I think there's little, if any, disagreement on that front. I believe that that the disagreement is that DMs should consider the players tastes et al. when creating their campaign, its tone, and what goes in it.
No, there's been arguments on both fronts; I've largely stayed out of the campaign design/tone argument, because I think its complex and I haven't entirely liked either set of opinions dominant on the topic in the thread. I'm much more willing to argue that its possible for rules decisions to be made by consensus, depending on the interests of the player group.