Bedrockgames
I post in the voice of Christopher Walken
probably; and that is fair.I think largely what we are seeing is a pretty strong difference of opinion in what makes a choice meaningful.
probably; and that is fair.I think largely what we are seeing is a pretty strong difference of opinion in what makes a choice meaningful.
The one Bedrock provided and that I quoted.@Neonchameleon - what definition of agency are you rolling with here? I'm just trying to piece together the gist of your reply to Bedrock above...
Mmm, yeah, no offense, I'm not digging for it in a thread this long. Also, you directly compared it to your own definition where setting control is the measure of agency, so you also have your own definition working.The one Bedrock provided and that I quoted.
I think a part of it is that we're seeing a strong difference in either what someone should be able to do in a world they live in or what makes character creation meaningful.I think largely what we are seeing is a pretty strong difference of opinion in what makes a choice meaningful.
Mmm, yeah, no offence, but I quoted it in the literal post before you asked me that question.Mmm, yeah, no offense, I'm not digging for it in a thread this long. Also, you directly compared it to your own definition where setting control is the measure of agency, so you also have your own definition working.
The quoted and linked part wasn't my definition. It was Bedrockgames'But I am literally using your definition of the term that "[player agency] has always meant, your ability to move freely through your character in the setting." And then I am taking that as a baseline and showing where there is more agency available than in a sandbox by using Fate as an example.
Well don't I feel silly.Mmm, yeah, no offence, but I quoted it in the literal post before you asked me that question.
The quoted and linked part wasn't my definition. It was Bedrockgames'
Also, RPG Heroes Podcast: Ep. 11 - Sandboxing in RPGs ft. John Harper
It's about an hour of everyone's time. John Harper is introduced around the 8 minute mark, if you wanted to skip the background info on sandboxes.
* I'm not sure how you have not encountered this consistently at least when it comes to this community, since I recall such discussions from @pemerton, @Manbearcat, @Campbell, and others for at least 5 years now on this forum.
Probably not, surprisingly. The idea of sandbox play is pretty constant, despite the issues we've seen in this thread, and Harper's World of Dungeons is a keen rules-light OSR game, so he's obviously dialed in to the zeitgeist.I will listen, but just worth pointing out that the person who wrote Blades in the Dark (and to be not knocking that game at all, as it is on my list of games to pick up), is probably going to have a very different take on sandbox than people in the OSR and where I am coming from.