Voadam
Legend
They are not in Original edition D&D.Is there a particular reason you left off the Storm giant from your ananlysis?
GIANTS: As stated in CHAINMAIL, Giants act as mobile light catapults with a 20’ range. Due to their huge weapons all Giants will score two dice of damage when hitting an opponent. Wandering Giants will carry from 1,000 to 6,000 Gold Pieces with them in their usual copious shoulder sack. Note that there can be many types of Giants including the following:
Giant Type Hit Dice Lair is Approx. Size Unusual Characteristics
Hill Giant 8 Cave 12’ None
Stone Giant 9 Cave 15’ Throw as heavy catapult
Frost Giant 10 + 1 Castle 18’ Impervious to cold 2 dice + 1 hit damage
Fire Giant 11 + 3 Castle 12’ Impervious to fire 2 dice + 2 hit damage
Cloud Giant 12 + 2 Castle 20’ Keen sense of smell 3 dice hit damage
Hill Giants are the most common (60%) while the others are seldom encountered (10% each type, total 40%). Those Giants who abide in castles sometimes have additional guards. There is a 50% chance that some other monster will be there: die 1–4 = a Hydra of from 5–10 heads; die 5 or 6 is either from 6–36 wolves or from 3–18 bears.