@Bedrockgames
I just have no real idea how to square the circle here. I just do not see on a fundamental level how the activity you are talking is a game subject to any analysis based on game design principles. This is not meant to be an accusation. It's so far removed from my experience of gameplay (in the general sense) I have no real idea how to bridge the gap. It's also worlds apart from my understanding of Finch's Primer, Moldvay B/X, or the Principia Apocrypha. It's even fairly removed from the instructions in Stars Without Number.
Maybe I am missing something here, but it does not seem like there is any real objective to your play or meaningful feedback loops. Please tell me if I am wrong.