Campbell
Relaxed Intensity
"Supposed to do"?
Agree with this. I like games that produce a compelling story as part of the process of play, but for my tastes we should be treating games as games.
"Supposed to do"?
@Oofta is right. You keep ignoring the whole discussion and you focus/nitpick on what you believe will prove your point by taking it out of its context. You're not a bad person, but your approach to most discussion is usually a twisted view of what was or what was not said. You cite the tiny bit that goes along what you want to prove and ignore the rest.So, accuse me of lying, ignore the evidence that I wasn't lying, and when I confront you about it, you decide you are going to start ignoring me.
Because I... was right about what you said?
Gives a whole lot of weight to your arguments I suppose.
I would view that as implicit player permission though...Sure you can. You just need a good reason. I was running a campaign for the players and about 6 weeks in, it became very apparent that this particular kind of campaign wasn't one I could do justice to. I told the players that at the next session and said I was changing it, since I could not make it all that enjoyable. They understood and the campaign shifted mid stream.
Many consider purposeful omission to be lying. You were omitting a ton of obvious facts about what he was saying in order to paint a picture that he meant something he didn't mean.So, accuse me of lying, ignore the evidence that I wasn't lying, and when I confront you about it, you decide you are going to start ignoring me.
Because I... was right about what you said?
Gives a whole lot of weight to your arguments I suppose.
It strikes me that this conversation is a much more fitting example. If only there was a DM who they could refer to as a final authority. Maybe Oofta wouldn't have walked away.Sure. But it's equally reasonable for them to disagree on what the vague rule means and not be able to come to a consensus. We see it here all the time in threads. Multiple interpretations with different people thinking that they are right. So #3 is an example of a situation where people very often don't come to an agreement and need a DM ruling.
It's at any rate explicitly not a bait-and-switch, as the term is usually used.I would view that as implicit player permission though...
Yep. Which is what inherently makes that technique soo bad in most cases. No one likes a bait and switch.It's at any rate explicitly not a bait-and-switch, as the term is usually used.
All of those are fair points, but there is an oddity standing out to me. Well, two at least.
1) You seem almost offended that he was so invested in your world that he was thinking up characters to put into it. Since your entire focus seems to be on how much of a bother it is to deal with, and not the content of the characters, I'm left to assume that they are perfectly fine characters, just not yours. But... the reason that the art of Fanfiction exists is because people are so enthralled by the various worlds and characters that they desire to add to that story, or riff off of it.
2) Secondly... the part I bolded. You say that you have a special bond with the characters you create, that you run homebrew because you don't want to run other people's stuff... then you say the other players have the same problem.
But that doesn't make any sense. They don't create characters, they can't have a special bond to your characters in the way that you are saying, they aren't running homebrew worlds, they are playing in yours. So... do the other players not like these characters just because you don't like them and feel like you can't roleplay them? I don't understand what their objection is, because in terms of interacting with a character, it doesn't really matter to them who came up with them.
I agree but from almost the opposite direction: I like games that produce a compelling story organically from within themselves, without anyone having to "craft" it (other than maybe the DM giving it a boot-up to get things going at the start), to the point where the game part almost becomes secondary.Agree with this. I like games that produce a compelling story as part of the process of play, but for my tastes we should be treating games as games.