Level Up (A5E) It’s so pretty!

Morrus

Well, that was fun
Staff member
Mock-ups only. Subject to change.

93E137C7-D0AF-40E7-9700-B210DA216F08.jpeg
 

log in or register to remove this ad



tetrasodium

Legend
Supporter
Epic
Is the core book going to be both the PH and the DMG?
I think the 5e dmg is especially lacking in a lot of areas that could be done better, but there's so much that we only know as bullet points on a goals list at this point. It might be premature to talk about a discrete dmg at this point before we find out what/how much changes and if we are more likely to wind up with a PF style tome length CRB or more in the 5e phb style sub300 page range CRB. Also it's not uncommon to have the phb & dmg published months apart
  • pf2 crb published aug1, 2019, pf2 gmg was published march 10, 2020
  • 5e phb published aug 19, 2014, 5e dmg published dec 9, 2014
  • 4e had too many phb versions to bother figuring out
  • pf1 crb was published aug 19, 2009 & the pd gmg july 6,2010
  • 3.5phb was published july 2, 2000, 3.5 dmg was published july 1, 2003
  • 2e phb & dmg were 3 months apart in 1989
  • etc, etc
 



R_J_K75

Legend
I think the 5e dmg is especially lacking in a lot of areas that could be done better, but there's so much that we only know as bullet points on a goals list at this point. It might be premature to talk about a discrete dmg at this point before we find out what/how much changes and if we are more likely to wind up with a PF style tome length CRB or more in the 5e phb style sub300 page range CRB. Also it's not uncommon to have the phb & dmg published months apart
A thought occurred to me after reading this thread, I'm not saying this should be done with Level Up, but perhaps down the road. Someone on the board here asked a 5E question about a running jump with a ring of jumping. An hour later after flipping back and forth through the PHB and DMG I pieced together the answer, seems excessive to me. I wonder if a CRB would better serve by putting the players information and the DMs information in the same chapter, on the same page where it make sense as long as they're both designated accordingly. Also giving reference pages where the latter isn't feasible would be great too.
 


Faolyn

(she/her)
A thought occurred to me after reading this thread, I'm not saying this should be done with Level Up, but perhaps down the road. Someone on the board here asked a 5E question about a running jump with a ring of jumping. An hour later after flipping back and forth through the PHB and DMG I pieced together the answer, seems excessive to me. I wonder if a CRB would better serve by putting the players information and the DMs information in the same chapter, on the same page where it make sense as long as they're both designated accordingly. Also giving reference pages where the latter isn't feasible would be great too.
You mainly want to avoid redundancy. You don't need to have jumping rules in three (movement rules, the jump spell, and the ring of jumping) or more places. Having the reference pages, either in the text, in a margin like with the Cypher System books, or as a footnote, would be very helpful, though.
 

tetrasodium

Legend
Supporter
Epic
A thought occurred to me after reading this thread, I'm not saying this should be done with Level Up, but perhaps down the road. Someone on the board here asked a 5E question about a running jump with a ring of jumping. An hour later after flipping back and forth through the PHB and DMG I pieced together the answer, seems excessive to me. I wonder if a CRB would better serve by putting the players information and the DMs information in the same chapter, on the same page where it make sense as long as they're both designated accordingly. Also giving reference pages where the latter isn't feasible would be great too.
I think the jump silliness is a victim of 5e's "natural language boondoggle" & jump is a great example of using "natural language" to complicate a trivial bit of crunch to reductio ad absurdum levels of complexity. back in 3.5 jump had pretty straightforward rules for how it works when you use the jump skill
index sez
1609958426893.png

77 sez
1609958322933.png
You might need to do some simple addition or subtraction to the roll or dc, but the process was fairly simple & straightforward amounting to "how far does this 6 strength pc need to jump?".... but then came 5e
index sez..
1609958583673.png

Wait what?... jump is on two pages so far apart... does 5e need eight pages to explain jump?.... 182 sez..
1609958551508.png
Well that's great that the barbarian & strength fighter probably doesn't need to roll so they can jump over an obstacle... what about everyone else who needs to roll? maybe 190 has that
1609958807079.png
what the heck?... why is this even mentioned in the index under jump? What about athletics?
[/spoiler="phb175"]
1609958964619.png

[/spoiler]
This looks promising!
1609959056685.png
okay... how? good thing we got rid of "complicated" math like "The DC for the jump is equal to the distance jumped (in feet)." with a possible modifier if you were fast, slow, or did/didn't move the same/similar distance as required in 5e to auto succeed. People complain that 3.5 was bad about needing to cross reference stuff but here we are looking at 4 different pages & still not having a clue how to judge if the 6 strength kobold can make that jump with her athletics roll...
index sez
1609959575904.png

238 sez
1609959617849.png

well how should I decide if this is easy moderate hard or something else? Bob is saying that it should be very easy because the paladin barbarian & fighter didn't even need to roll, but it is a 6 strength kobold i plate armor trying to jump a pit before clearing the difficult terrain leading up to it Maybe if I keep reading there are some examples on the next page...
239 sez...
1609959795859.png

wait what the.... that seems to be the default & so far only written rule for jumping, why is it now a variant rule? huh I'm up to six pages & still don't know how it works...
Not so much... I still don't know how jump works either. Alice you pass because I want to move on.
edit: That is sadly the case with an awful lot of things obfuscated by 5e's natural language to pointlessly split pc & dm facing sides of a topic while often failing to even do much for clarity or anything.
 
Last edited:

Remove ads

Top