hawkeyefan
Legend
I tend to avoid that particular term as enormously loaded. Not that it isn't broadly accurate, but it tends to cause more arguments than it solves for some reason. IDK, maybe collaborative make-believe?
Right, I’m not crazy about the term either, but I just don’t see the distinction being made given that it can be applied to any RPG I can think of.
I’m responding to this idea not to argue definitions because I think we’ve done that enough, but instead because I think this was said in relation to the goals of play, or perhaps the focus of play, and how they may be different, depending on the game.