Hey all,
while this may not only apply to Pathfinder, I'm finding the below question more pronounced in Pathfinder.
I've now run about 22 sessions of Pathfinder 2e, 100% of them online. I've used Roll20 for the first 16 sessions and switched over to Fantasy Grounds for these past 6 sessions. Played Fall of Plaguestone first, switched to The Slithering for these past 6 sessions. Game sessions are 4 hours long.
I can only really get 1 combat done per game session. this past Saturday, we extended play by 1.25 hours, where we WERE able to complete 2 combat encounters.
is this normal? I really have no yardstick to measure if this is normal because of online play and being brand new to the Pathfinder (any edition) experience.
Stylistically - if this matters, I tend to be descriptive in my combats "blood splattering here, vines grabbing you and whipping you about..." that sort of thing. I also purposefully ask my players to assist with combat descriptions gm: "describe that killing blow", player "[awesome description that takes like 30 seconds]" this will obviously slow things down.
Also, every player in my group is brand new to PF - so learning the rules and lookups happen quite a bit, and every player (myself included) is new to FG - so learning the interface. each will slow things down as well.
however... all of that being said, and I acknowledge this will be a slower play experience - what is a "typical" PF session like? for typical here, I think one-shot organized play would be a good gauge since they tend to be scheduled for 4 to 5 hours? were I an organized play GM, how many combat encounters would I be expected to run at the table to complete the session?
I think I need to figure out strategies on speeding things up. how do you move things along?
sorry for the wandering post!
cheers,
J.
while this may not only apply to Pathfinder, I'm finding the below question more pronounced in Pathfinder.
I've now run about 22 sessions of Pathfinder 2e, 100% of them online. I've used Roll20 for the first 16 sessions and switched over to Fantasy Grounds for these past 6 sessions. Played Fall of Plaguestone first, switched to The Slithering for these past 6 sessions. Game sessions are 4 hours long.
I can only really get 1 combat done per game session. this past Saturday, we extended play by 1.25 hours, where we WERE able to complete 2 combat encounters.
is this normal? I really have no yardstick to measure if this is normal because of online play and being brand new to the Pathfinder (any edition) experience.
Stylistically - if this matters, I tend to be descriptive in my combats "blood splattering here, vines grabbing you and whipping you about..." that sort of thing. I also purposefully ask my players to assist with combat descriptions gm: "describe that killing blow", player "[awesome description that takes like 30 seconds]" this will obviously slow things down.
Also, every player in my group is brand new to PF - so learning the rules and lookups happen quite a bit, and every player (myself included) is new to FG - so learning the interface. each will slow things down as well.
however... all of that being said, and I acknowledge this will be a slower play experience - what is a "typical" PF session like? for typical here, I think one-shot organized play would be a good gauge since they tend to be scheduled for 4 to 5 hours? were I an organized play GM, how many combat encounters would I be expected to run at the table to complete the session?
I think I need to figure out strategies on speeding things up. how do you move things along?
sorry for the wandering post!

cheers,
J.