it is my thread
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EN World does not support that kind of thread ownership. You started the thread, but you do not own it, and you do not get to say when and where folks stop talking.
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it is my thread
my apologies I mused have missed that part of the rules, I will not do it againMod Note:
EN World does not support that kind of thread ownership. You started the thread, but you do not own it, and you do not get to say when and where folks stop talking.
If you aren't interested, you're free to move on.
Oh, yeah, I don’t like Fury of the Small either.My main issue with Volo’s PC goblins is that “Fury of the Small” is written incoherently, is completely different from regular goblins, and isn’t consistent with how goblins are written up in the MM or Volo’s.
If they are written to be cowardly, why give them a special ability that wouldn’t be out of place on a race of berserkers?
Did you actually count the hexes? I did.
The biggest areas with no red nearby, the center of those is between 40 and 60 miles away from the red. Meaning they are 2 or 3 days travel. Remember when I mentioned the vikings had to travel multiple weeks by boat, across a sea? A raiding party or wandering monster walking two days through a fertile valley isn't exactly hard.
Sure, those few places would be have the least number of monster attacks, but the point was to show how difficult it was to find areas that had such a large inner lands that would not house monsters.
I'm not sure if La Sirena has a spare bunk...I feel like that was more of a Patrick Stewart speech.
Why does it matter if it takes Vikings weeks to get to a coastal area to raid? Just live inland and you will almost always be safe from Vikings.The biggest areas with no red nearby, the center of those is between 40 and 60 miles away from the red. Meaning they are 2 or 3 days travel. Remember when I mentioned the vikings had to travel multiple weeks by boat, across a sea? A raiding party or wandering monster walking two days through a fertile valley isn't exactly hard.
If that was the point, you failed. An invading raid party isn't a monster living on the frontiers. The frontier monster has no reason and would in fact be a moron to try and go into civilized lands to attack when it has frontier areas. For that matter, a raid party would have to be stupid to try and go into the center of a country and then get back out. Raids have to be quick and strike at the outskirts so you can escape quickly.Sure, those few places would be have the least number of monster attacks, but the point was to show how difficult it was to find areas that had such a large inner lands that would not house monsters.
coastal areas had the significant wealth to be worth raiding because they allowed industries like fishing & sea trade. If it was jut a matter of raiding "someone" the vikings could have raided inland iceland or greenland.Why does it matter if it takes Vikings weeks to get to a coastal area to raid? Just live inland and you will almost always be safe from Vikings.
If that was the point, you failed. An invading raid party isn't a monster living on the frontiers. The frontier monster has no reason and would in fact be a moron to try and go into civilized lands to attack when it has frontier areas. For that matter, a raid party would have to be stupid to try and go into the center of a country and then get back out. Raids have to be quick and strike at the outskirts so you can escape quickly.
Halflings like simple things and pleasures and do not horde nor collect wealth. So same logic applies to them, they're not worth the effort.coastal areas had the significant wealth to be worth raiding because they allowed industries like fishing & sea trade. If it was jut a matter of raiding "someone" the vikings could have raided inland iceland or greenland.
FR doesn't really structure like that