Matrix Sorcica
Hero
Is this fully compatible with OSE?I am a fan of The B/X Rogue, also by Necrotic Gnome (the OSE publisher) for a conceptually different way to do rogue skills.
And this is a great thread

Is this fully compatible with OSE?I am a fan of The B/X Rogue, also by Necrotic Gnome (the OSE publisher) for a conceptually different way to do rogue skills.
Yes. It is designed to replace the B/X thief and be compatible with Labyrinth Lord. It was designed before OSE but since OSE is redoing B/X it should be just as compatible.Is this fully compatible with OSE?
And this is a great thread![]()
Well, I'm almost a year in and dozens of sessions, so I feel we have gotten into it.Sounds like it is working well and you are having a good time with it so great.
I would expect some issues with the system that 3e-PF-4e-5e started to address regarding older D&D. Magic-users having one spell. Save or Die. Energy Drain. Healing. Low Level Thief skills. Death at 0 HP.
I have not looked into OSE's specific advanced options but alignment rules for a lot of AD&D classes (paladin, ranger, monk, druid) can be issues.
Just be aware these are common issues with older editions and might come up as they and you get into it.
Well, there are alignment restrictions: assassins can’t be lawful; knights must be the same alignment as their liege; rangers can’t be chaotic; and druids and paladins must be neutral and lawful respectively. The closest thing that comes to a code that could cause party strife is the knight’s chivalric code, but that only governs the knight’s behavior. I feel like if you can manage a party with mixed alignments, then a party with a druid, a paladin, and a neutral assassin should work (albeit very interestingly).Good to hear, AD&D had some alignment issues that could be problematic particularly with paladins and true Neutral druids.
Yup, and I’m looking at it coming from the other direction. Given the kind of game I run, which tends to be more exploration-focused than story-driven, there’s some friction with newer systems. That’s not to say they can’t be made to do what I want, but they either don’t offer much support (5e) or have things I just don’t feel like dealing with anymore (PF2).I started with B/X which OSE is based on and felt it was a fantastic intro to D&D and a well designed D&D in many ways. I have a lot of experience playing and DMing long AD&D campaigns and I like a lot of the OSR stuff, but there are still some issues that jump out to me as potentially problematic.
All of those issues you list are features for us. The wilderness is not meant for civilized people and it hates you. Dungeons are the mythic underworld and it hates you.
Characters have to survive on wits and ingenuity.
Morgan: "Fred examines the block."
Fredrik: "For traps."
Morgan: "Sorry, Fred; for traps."
Dougal: "I'm looking for traps on the box, too."
DM (rolling for Fred, even though the block is not trapped; the DM also rolls for Dougal's "find traps" ability. The roll indicates that Dougal has failed to find the poisoned needle in the latch.) "Neither of you finds a trap."
Fredrik: "I'm pushing, pulling, and trying to twist the block."
DM: "When you push it, a secret door opens in the west section of the southwest wall. You see a 5' wide corridor that goes south for 30' and ends at a door."
Morgan: "Fred and Silverleaf will guard the secret door, and Black Dougal will open the box. I'll search through the rags. Anything that looks like a cloak or boots?"
DM: "Black Dougal, you find out that you missed a tiny discolored needle in the latch. Roll a saving throw vs. Poison, please!"
Dougal (rolling): "Missed it!"
DM: "Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Is this method draw two random cards? For a range of 6-18 but averages between 11 and 12?I think we’ll use the card method (334455677899) in order instead of rolling.
Yep. We’ve used it in the past (with other distributions in PF1 and 5e). As far as random ability scores goes, my players really like drawing cards compared to rolling dice. Everyone has the same total amount of points (valued within a small spread of point buy equivalents), so it feels fair.Is this method draw two random cards? For a range of 6-18 but averages between 11 and 12?