Were this certain to be an ongoing party I'd be right with you here but I'm not sure what if any long-term future this group has; as it's something to tide us over during lockdown* and may or (more likely) may not be continued afterwards, I don't want to plant too many long-term hooks.Another fun thing you can do with this adventure is to use the house to plant seeds for future adventure possibilities. The PCs don't need to find anything, but if they search a desk or look through old books, you can have a table of seeds with hints about factions, secrets, conflicts, treasures, etc.
If it's a one shot you are doing, then one way to make if feel unique would be to set it in the real world. It wouldn't feel out of place in 18th century Cornwall or New England.Were this certain to be an ongoing party I'd be right with you here but I'm not sure what if any long-term future this group has; as it's something to tide us over during lockdown* and may or (more likely) may not be continued afterwards, I don't want to plant too many long-term hooks.
* - this is also why I'm not sure we'll get to U2 and-or U3.
It's not entirely a one-shot, in that it's set in my ongoing campaign world at a time contemporary with parties we were playing pre-covid; and what this lot are doing and-or discovering certainly has the potential for long-term effects on those other active parties once we ever get back to playing them.If it's a one shot you are doing, then one way to make if feel unique would be to set it in the real world. It wouldn't feel out of place in 18th century Cornwall or New England.
I don't know how far back the history of various PC groups goes in your world, but it could be fun to include some references to the exploits of earlier adventuring groups, especially if you have any overlapping players.It's not entirely a one-shot, in that it's set in my ongoing campaign world at a time contemporary with parties we were playing pre-covid; and what this lot are doing and-or discovering certainly has the potential for long-term effects on those other active parties once we ever get back to playing them.
5 in-game years, almost to the day.I don't know how far back the history of various PC groups goes in your world, but it could be fun to include some references to the exploits of earlier adventuring groups, especially if you have any overlapping players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.