Silvercat Moonpaw
Adventurer
I may not have explained that well:It's a too heavy-handed for me, but the "buy a map or a mystery mansion" bit's quite clever. I could see a softer version where deliberately spending your hard-earned loot on some ludicrous pie-in-the-sky thing like that directly awarded XP or some other perk or metacurrency. Very much fits the "wandering louts" end of the sword & sorcery genre where the heroes are broke half the time an dit's usually their own fault.
"Wanna buy a plot hook?"
"Heck yeah, I wanna buy a plot hook!"
That sort of thinking deserves a reward just for being a good sport about things.![]()
Money isn't tracking in BoL. The treasure hoard at the end of the adventure is a narrative figment with no numbers attached to it. The rule is really just saying "We all know it's a trope for the heroes to wind up broke by the next adventure, so tell us how that happens and then the GM'll give out XP."