Other D&D Variant Domain play, what, if anything, do you use?


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Do any of these supplements consider the passage of time? One thing I am looking for is something that generates domain events over the years. Famine, extreme weather, tragic death or celebrated birth of an heir, discovery of a new resource, &c.
 

Do any of these supplements consider the passage of time? One thing I am looking for is something that generates domain events over the years. Famine, extreme weather, tragic death or celebrated birth of an heir, discovery of a new resource, &c.
ACKS (either edition) handles the passage of time and all your examples quite well in domain play.
 

Does anyone know if 3e had anything that dealt with running domains or was that not until pathfinder that something was put together?

I know they had the leadership feat which represented gaining followers like in earlier editions and I think there was a book about building strongholds, but I'm not sure there was anything to do with running a realm or even something smaller like a guild, perhaps the playerbase had moved on by that point so that they didn't feel it was worthwhile, but I could have also missed it.
Oh so many...

In addition to the previously mentioned Stronghold Builders Guide (WotC) and Fields of Blood (Eden Studios) there's;

Power of Faerun (WotC)
Strongholds and Dynasties (Mongoose)
Empire (AEG)
Testament (Green Ronin, community rules)
A Magical Medieval Society (Expeditious Retreat Press)
Countrycraft (Ray Winninger, Dragon 293)

Honourable mentions;

Harn Manor,
Any of many 3e Birthright conversions available online,
Brandes Stoddard's series of articles examining domain rules for D&D
The DnD Rules Cyclopedia
So many 3rd party domain rules on DrivethruRPG

And I'm sure there's more I don't remember or ever knew about

Edit: This may also be useful; Reddit - The heart of the internet
 
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Do any of these supplements consider the passage of time? One thing I am looking for is something that generates domain events over the years. Famine, extreme weather, tragic death or celebrated birth of an heir, discovery of a new resource, &c.
Birthright suggests focusing the action in the area the players are located, but it does have an events table that is rolled on each domain turn to see what, if anything happens. Can't remember how detailed it is and I'm sure birthright DMs would have expanded on it, but there is a system there. The DM would have to drive events between rulers.
 

Oh so many...

In addition to the previously mentioned Stronghold Builders Guide (WotC) and Fields of Blood (Eden Studios) there's;

Power of Faerun (WotC)
Strongholds and Dynasties (Mongoose)
Empire (AEG)
Testament (Green Ronin, community rules)
A Magical Medieval Society (Expeditious Retreat Press)
Countrycraft (Ray Winninger, Dragon 293)

Honourable mentions;

Harn Manor,
Any of many 3e Birthright conversions available online,
Brandes Stoddard's series of articles examining domain rules for D&D
The DnD Rules Cyclopedia
So many 3rd party domain rules on DrivethruRPG

And I'm sure there's more I don't remember or ever knew about
Thanks for the list, sounds like I have even more books to seek out and read through.
 

Birthright suggests focusing the action in the area the players are located, but it does have an events table that is rolled on each domain turn to see what, if anything happens. Can't remember how detailed it is and I'm sure birthright DMs would have expanded on it, but there is a system there. The DM would have to drive events between rulers.
Very good. I have a number of these supplements to help set things up, but I could use a couple random tables to see how things progress over the years.
 



Do any of these supplements consider the passage of time? One thing I am looking for is something that generates domain events over the years. Famine, extreme weather, tragic death or celebrated birth of an heir, discovery of a new resource, &c.
Birthright suggests focusing the action in the area the players are located, but it does have an events table that is rolled on each domain turn to see what, if anything happens. Can't remember how detailed it is and I'm sure birthright DMs would have expanded on it, but there is a system there. The DM would have to drive events between rulers.

The Birthright Community wiki features this Homebrew Random Events table by user Andrew Tall

Its very comprehensive and not only gives the event table but also a list of example scenario seeds for each Event categorised as Boon or Minor/Major/Great Challenge and some by Nation. Its a helpful resource
 
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