Other D&D Variant Domain play, what, if anything, do you use?

I have my own system which essentially treats Domains/Factions as a Character with Attributes - Diplomacy (Cha), Military (Str), Economy (Con), Society (Wis), Academy (Int) and Mobility (Dex) used for Skills and Saves and then uses Aspect Tags to define Traits, Features and Assets.
Domains also have Class (Military, Religious, Noble, Merchant etc), Scope (Level 1 - 10), Stability (HP) and Defence (AC)
That sounds fascinating.
 

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It has been a while since I checked out the MCDM domain stuff but i remember it not being flexible enough for my needs and assuming that individual characters will have their own domains rather than a party collaborating to build one for the group (my general experience) with an unsatisfying option for combining two.

For me, the ideal domain system could be used for individuals but works for a party, each taking a different role in defending or maintaining or expanding the domain.
 

It has been a while since I checked out the MCDM domain stuff but i remember it not being flexible enough for my needs and assuming that individual characters will have their own domains rather than a party collaborating to build one for the group (my general experience) with an unsatisfying option for combining two.

For me, the ideal domain system could be used for individuals but works for a party, each taking a different role in defending or maintaining or expanding the domain.
You might be thinking of Strongholds & Followers' strongholds, which were assumed to be separate buildings (keeps, temples, etc.) Building them together as a "castle" cost extra gold.
But Kingdoms & Warfare has the party all collaborating to make their demesne's single character sheet, and each choosing a different role in the organization.

I made successful use of S&F strongholds n' followers, but I never got the right game going for K&W.
 

You might be thinking of Strongholds & Followers' strongholds, which were assumed to be separate buildings (keeps, temples, etc.) Building them together as a "castle" cost extra gold.
But Kingdoms & Warfare has the party all collaborating to make their demesne's single character sheet, and each choosing a different role in the organization.

I made successful use of S&F strongholds n' followers, but I never got the right game going for K&W.
Now that I think of it, I may never have looked at K&W (or maybe just looked at the warfare part) But I remembered S&F as having a limit to only two being combined, but it has been years and that is the downside to owning something on PDF (for me), I might look through it once, but I rarely go back and never just peruse.
 

Now that I think of it, I may never have looked at K&W (or maybe just looked at the warfare part) But I remembered S&F as having a limit to only two being combined, but it has been years and that is the downside to owning something on PDF (for me), I might look through it once, but I rarely go back and never just peruse.
It's the same for me: PDFs are for reference, physical copies are for actual reading. It's tough for me to push through and fully read a PDF copy from front to back.
 

Does anyone know if 3e had anything that dealt with running domains or was that not until pathfinder that something was put together?

I know they had the leadership feat which represented gaining followers like in earlier editions and I think there was a book about building strongholds, but I'm not sure there was anything to do with running a realm or even something smaller like a guild, perhaps the playerbase had moved on by that point so that they didn't feel it was worthwhile, but I could have also missed it.
 

Does anyone know if 3e had anything that dealt with running domains or was that not until pathfinder that something was put together?

I know they had the leadership feat which represented gaining followers like in earlier editions and I think there was a book about building strongholds, but I'm not sure there was anything to do with running a realm or even something smaller like a guild, perhaps the playerbase had moved on by that point so that they didn't feel it was worthwhile, but I could have also missed it.
3E Stronghold Builder's Guide

Fields of Blood D20 - Matt Colville warfare rules
 

Does anyone know if 3e had anything that dealt with running domains or was that not until pathfinder that something was put together?

I know they had the leadership feat which represented gaining followers like in earlier editions and I think there was a book about building strongholds, but I'm not sure there was anything to do with running a realm or even something smaller like a guild, perhaps the playerbase had moved on by that point so that they didn't feel it was worthwhile, but I could have also missed it.
d20 Past has "Minion" and "Sidekick" feats.
d20 Gamma World has mechanics for building small communities, built on the same principles as charcters. Provides allowances for the tech level, resources & feats by population level...
 

Does anyone know if 3e had anything that dealt with running domains or was that not until pathfinder that something was put together?

I know they had the leadership feat which represented gaining followers like in earlier editions and I think there was a book about building strongholds, but I'm not sure there was anything to do with running a realm or even something smaller like a guild, perhaps the playerbase had moved on by that point so that they didn't feel it was worthwhile, but I could have also missed it.
It's 5e, but Aquisitions Incorporated could work quite well as a model for guilds...
 

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