So you home brewed your halflings because they didn't work in your world. You fixed them for your world. Cool. Why so intent on insisting that halflings are bad in everyone else's campaign? They work just fine as written for many people. Your campaign seems to be far more dangerous than many, it's not reasonable to assume your world is a default in any way shaper or form.13th time? 14th time? I'm losing track.
I did homebrew halflings for my own game.
I did homebrew halflings for my own game.
I did homebrew halflings for my own game.
I did homebrew halflings for my own game.
How many times do I have to say this? Really? I made my own version. I'm happy with my own version. I've told you guys at least twice what my version is.
You say the book doesn't specify what commoners can fight with? I gave you a list. All of the things a village would likely have lying around. The book tells us that instead of those things a human commoner might use, because they are what is at hand, halflings use sticks and rocks.
Not clubs and slings. Not hand axes and knives. Not sickles and scythes. Sticks and rocks. You say I should either accept that or make my own version. Well, I did homebrew halflings for my own game, because I saw using sticks and rocks as a laughable way to fight off the dangers of something like an Ogre. Per the rules, they would be equally effective punching it. Imagine some 3ft tall halflings driving off a 10 ft tall massive ogre by punching it and throwing little rocks at it.
Go to page 220 of Mordenkainen's. Look at that Ogre with the battering ram. The one with three crossbow bolts buried halfway to the fletching in his shoulders. Tell me how you drive him off with some thrown stones, by hand, by some halfling farmers?
I did homebrew halflings for my own game, but that doesn't mean I can't point to the book and say "this doesn't make any sense"
Well, I guess it must, because I've been insulted, derided and mocked for days because I don't accept the book version.
Your obsession with one line in the entire write-up is just odd. Most commoners in a small farming village are not going to have real weapons, the line about sticks and stones shows how they make coordinated attacks with what they have on hand. They aren't PCs, they don't have to kill the ogre, just drive it off. In addition the saying "Sticks and stones may break my bones..." is literal. You're focus on 1% of the write-up to say their horrible.
The default halfling is a race that exemplifies the pastoral ideal. In your world if all commoners in small farming villages are armed to the teeth then halflings should be armed similarly. But the standard default assumption? Small farming villages would not have significant weaponry. If the threat is greater than they can deal with they'll do what everyone else has ever done, ask for help, develop additional defenses or flee.
Meanwhile you continue to ignore the difficulty people have finding the village in the first place. While they don't clearly explain it, it's clearly supernatural. There doesn't have to be an explanation for it any more than there needs to be an explanation of how dragons fly and breath fire.