Adb0782
Explorer
Hello everyone,
its some days im thinking about this build for 3 specific reasons:
1) bladesinger need some malee damage boost
2) canning action work almost as well as mobile feat and help with booming blade on the extra attack
3) expertise is good for everyone while eventually evasion help with not get killed on fireball and similar and the magical ambush is very thematic.
This said, i came out with 2 different stats and Asi's progression and i would like to know which one of this options looks to be the better to play.
We can go like this assuming an hight elf (+2 dex and +1 int):
8 str
17 dex
14 con
16 int
10 wis
8 cha
here i can get as asi's: resilient (dex), resilient (con), +2 int, +2 int (or dex, cant decide, which looks to be a better choice?).
second options for stat and asi's is this:
8 str
16 dex
15 con
16 int
10 wis
8 cha
asi's would be: +2 dex, resilient (con), +2 int, +2 int (or dex)
in this way i have stronger con save and some more hp, at the cost of dex saving proficiency, that is good for dont die bcs of a failed save on fireball or dragon breath, howhever absorb elements and eventually evasion are already great to avoid this kind of things, so i probably can think about resilient (dex) only stopping at lv 5 AT, with evasion i probably dont need dex savings that much, as ill not be the "rogue" of the group.
about the lv progression i have 3 different options:
BS 6/AT 9/BS x
BS 6/AT 5/ BS x
BS 6/ AT 3/ BS x
I was considering also AT 7 but it delay asi too much, so i actually dumped it
The differences between the 3 options are very clear: AT 3 give me 9 lv spells (foreseigh, disaster blade...) and, more in general, better spells progression, canning action, expertise and only a 2d6 sneak attack (but its not optimal for asi's progression so i feel it like the less attractive between the 3), AT 5 make me lose the 9 lv spells but it let me anyway get things like simulacrum (probably the most broke spell of the game without considering wish, and the reason why sorcerers cry when they see a wizard), + 1d6 sneak attack (total 3d6) and uncanny dodge that with shield and absorb elements as reaction is less usefull than it can seem (its good only for halve not elemental damage that cant be stopped with shield...ill not use it so often i suppose, while is anyway still good to have it), LV 9 AT give me magic ambush, still a +2d6 sneak attack (total 5d6), other expertise and evasion, at the cost of simulacrum and spells above lv 6. In any case i think i can cast shadow blade with hight lv spell slots (or later in the game tenser transformation maybe) and get advantage from it or from the owl familiar, but while i can probably choose to dump 9 lv spells (that anyway come so far in the game) for AT benefits (as the bladesinger gonna love that stuff in my opinion), im not that sure about give up simulacrum that seem really too much good compared with anything else, as he can let the simulacrum do support stuff, while he go for dpr in malee (or with spells), he can even haste me while i use shadow blade, it can make me get an ally polimorphed while im still dealing damage in malee, he can take far from me people with nasty abilities and so on. At the same time im not so expert about magical ambush and i actually dont know on which spells he can get the best benefits from it.
Conclusion: AT 9 seem to be the most thematic path for this build, but im scared it gonna lose too much if compared with AT 5, so i would like to know your opinion about the build in general, the stat points buy and about the best lv progression to choose.
Thanks in advantage.
PS This is the spell list progression till lv 6:
Cantrips
Level 1 - Booming Blade (High Elf) | Green-flame Blade, Firebolt, Minor Illusion
Level 4 - Blade Ward
Spells
Level 1 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud
Level 2 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
Level 3 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image
Level 4 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image, Suggestion, Hold Person
Level 5 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image, Suggestion, Hold Person | Counterspell, Fireball
Level 6 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image, Suggestion, Hold Person | Counterspell, Fireball, Blink, Hypnotic Pattern
I'll add also an image of the character i created with a famous web site for build minis that let me create any position i want being possible to customize really everything and in the most dettalied way. He is not actually an hight elf but an homebrew race with the same stat bonus, living on floating cities in the sky and very linked with the wind. Here he is with his shadow blade and his focus arcano (the sphere). As you can see, he have a draconic eye. In this world dragons and draconic people are extincted, he has the soul of an ancient feather dragon that reborn inside him.
its some days im thinking about this build for 3 specific reasons:
1) bladesinger need some malee damage boost
2) canning action work almost as well as mobile feat and help with booming blade on the extra attack
3) expertise is good for everyone while eventually evasion help with not get killed on fireball and similar and the magical ambush is very thematic.
This said, i came out with 2 different stats and Asi's progression and i would like to know which one of this options looks to be the better to play.
We can go like this assuming an hight elf (+2 dex and +1 int):
8 str
17 dex
14 con
16 int
10 wis
8 cha
here i can get as asi's: resilient (dex), resilient (con), +2 int, +2 int (or dex, cant decide, which looks to be a better choice?).
second options for stat and asi's is this:
8 str
16 dex
15 con
16 int
10 wis
8 cha
asi's would be: +2 dex, resilient (con), +2 int, +2 int (or dex)
in this way i have stronger con save and some more hp, at the cost of dex saving proficiency, that is good for dont die bcs of a failed save on fireball or dragon breath, howhever absorb elements and eventually evasion are already great to avoid this kind of things, so i probably can think about resilient (dex) only stopping at lv 5 AT, with evasion i probably dont need dex savings that much, as ill not be the "rogue" of the group.
about the lv progression i have 3 different options:
BS 6/AT 9/BS x
BS 6/AT 5/ BS x
BS 6/ AT 3/ BS x
I was considering also AT 7 but it delay asi too much, so i actually dumped it
The differences between the 3 options are very clear: AT 3 give me 9 lv spells (foreseigh, disaster blade...) and, more in general, better spells progression, canning action, expertise and only a 2d6 sneak attack (but its not optimal for asi's progression so i feel it like the less attractive between the 3), AT 5 make me lose the 9 lv spells but it let me anyway get things like simulacrum (probably the most broke spell of the game without considering wish, and the reason why sorcerers cry when they see a wizard), + 1d6 sneak attack (total 3d6) and uncanny dodge that with shield and absorb elements as reaction is less usefull than it can seem (its good only for halve not elemental damage that cant be stopped with shield...ill not use it so often i suppose, while is anyway still good to have it), LV 9 AT give me magic ambush, still a +2d6 sneak attack (total 5d6), other expertise and evasion, at the cost of simulacrum and spells above lv 6. In any case i think i can cast shadow blade with hight lv spell slots (or later in the game tenser transformation maybe) and get advantage from it or from the owl familiar, but while i can probably choose to dump 9 lv spells (that anyway come so far in the game) for AT benefits (as the bladesinger gonna love that stuff in my opinion), im not that sure about give up simulacrum that seem really too much good compared with anything else, as he can let the simulacrum do support stuff, while he go for dpr in malee (or with spells), he can even haste me while i use shadow blade, it can make me get an ally polimorphed while im still dealing damage in malee, he can take far from me people with nasty abilities and so on. At the same time im not so expert about magical ambush and i actually dont know on which spells he can get the best benefits from it.
Conclusion: AT 9 seem to be the most thematic path for this build, but im scared it gonna lose too much if compared with AT 5, so i would like to know your opinion about the build in general, the stat points buy and about the best lv progression to choose.
Thanks in advantage.
PS This is the spell list progression till lv 6:
Cantrips
Level 1 - Booming Blade (High Elf) | Green-flame Blade, Firebolt, Minor Illusion
Level 4 - Blade Ward
Spells
Level 1 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud
Level 2 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
Level 3 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image
Level 4 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image, Suggestion, Hold Person
Level 5 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image, Suggestion, Hold Person | Counterspell, Fireball
Level 6 - WIZ: Find Familiar, Shield, Absorb Elements, Mage Armor, Grease, Fog Cloud, Longstrider, Detect Magic
| Shadow Blade, Mirror Image, Suggestion, Hold Person | Counterspell, Fireball, Blink, Hypnotic Pattern
I'll add also an image of the character i created with a famous web site for build minis that let me create any position i want being possible to customize really everything and in the most dettalied way. He is not actually an hight elf but an homebrew race with the same stat bonus, living on floating cities in the sky and very linked with the wind. Here he is with his shadow blade and his focus arcano (the sphere). As you can see, he have a draconic eye. In this world dragons and draconic people are extincted, he has the soul of an ancient feather dragon that reborn inside him.
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