Justice and Rule
Legend
That's just physics, though. You can see folks with flashlights or headlamps coming long before they can see you.
I would like to see dark vision removed from player character races entirely. It is detrimental to the tone of exploration and creates logistical issues in a mixed party.
I like it, though this is where having gradations like "Low-Light Vision" are useful.
It also works much better in VTTs, where you can more easily restrict someone's vision without overburdening the GM with things like extra descriptions exclusive to those characters.
Most people forget that in 5e, players with darkvision have -5 to passive perception checks in the dark.
Indeed, I know I had missed it. But I also figure that most creatures that have both regular and dark vision prefer to have at least low-lights when possible. Going completely dark in a dungeon is not an everyday occurrence, but a defensive tactic.