fearsomepirate
Hero
5e's "exploration pillar" seems to be "exploration is boring, and we couldn't think of a good system, so uh...let's just get rid of it by 5th level."I thought about the druid but I just don't like the implementation in 5e. I like my druids 2E ish rather than shape-shifting combat monsters. I'll look again at the nature domain.
Spell wise I was more thinking stuff like Create Food and Water and Tiny Hut that make travel through the wilderness too easy.
I refuse to play a Moon Druid on principle.