DND_Reborn
The High Aldwin
How do your monsters (especially since many aren't particularly smart) know which PC is the cleric...?Unless, of course, the monsters are smart enough to target the cleric, double tap downed PCs*, drag unconscious or dead PCs off to be eaten elsewhere. restrain the cleric or use other methods to ensure they can't find or get to the PC, so on and so forth.
I don't run a particularly lethal game because of player preference (I always ask during session 0), but as a DM I also have infinite dragons.
*Attacks against an unconscious creature have advantage and are always critical hits. Critical hits cause 2 failed death saves
Yeah, I double-tap downed PCs when I can (well aware of the rules on it). I am a lethal DM if the players let their PCs get themselves in trouble.
And you shouldn't have to design your encounters because the game makes survival too easy.
But of course, the DM always has infinite dragons, as you say, but unless the encounter matches the adventure, I don't use them.
Yeah, we've been doing that since nearly the beginning. It makes sense and helps with the whack-a-mole issue.I have a house rule that if you get knocked to 0 hp, you come back with a level of exhaustion. This definitely helped.
LOL that could be interested!I have a stacked of sealed envelopes containing embarrassing and damaging information on the players. Whenever one of their characters reaches 0 hp I send off one of the envelopes. It has really increased the tension of my games!