DND_Reborn
The High Aldwin
(Emphasis mine)The encounter building assumes that no one is really in danger of death unless you're in a Deadly encounter, so that's working as designed. 5E is "easy mode" by default, but it's not that hard to ramp it up a bit to make it lethal. IME the lethality is limited after level 5 because of resurrection magic like Revivify. In my first campaign from level 1-18 had about a dozen deaths above level 5, but the only permanent one was against the cleric.
True, that is a very valid point. But, my issue was even with 6-8 encounters, and a balance of encounters, death is not an issue IME.
Yes, Revivify is the greatest offender. Even when a PC manages to fail enough death saves (less than 40%), isn't stabilized, etc. Revivify can save them. I know, I know 300 gp... blah blah blah... So unless your DM fiat restricts access to a material component, PCs should pretty much never stay dead.
Anyway, back to the thread.
