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D&D General Old School DND talks if DND is racist.

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Zardnaar

Legend
Sure. But they could be anyone.

I've never used orcs as villains. Far too obvious. Gnomes, yes. Eladrin Elves, yes. Orcs, no.

I'm using elves myself. And they have fodder Simic hybrids created in vats.

The various evil humanoids still gonna get used a lot though either officially or home games.

If it's not fair you go forth and kill others you're really playing the wrong game lol.

They'll sex up a reason to flesh out motivations or whatever.
 


Zardnaar

Legend
Deleted unnecessary word.

I used it so people on the forums know what I'm referencing. Gobbos, Orcs, Kobolds etc.

They might throw in the occasional good aligned ones or whatever. There's nothing they can really replace them with and even if they did they're the new problem.
 

I used it so people on the forums know what I'm referencing. Gobbos, Orcs, Kobolds etc.

They might throw in the occasional good aligned ones or whatever. There's nothing they can really replace them with and even if they did they're the new problem.
You don't need to replace them, you just need to stop calling them evil.
 

Minigiant

Legend
Supporter
D&D needs villains. Let's face it the Orcs and co gonna be generic fodder anyway regardless of WotC jumping through hoops.

It's basically what they're there for. If you move it into another race same problem.

The villains of my setting are outright fiend or aberration worshippers.

I have 4 tribes of orcs there and only 1 is outright evil due to willing infernal pacts. The ratfolk are silly evil though.

Having your villains be non-serious evil villains is fine if you due the work to avoid real work connotations. The issue is old gaming was often story less brainless silly when it came to villains. And when you don't care about villainous motivations, it is likely you didn't care about not being insensitive.

That's how Games Workshop got caught up. They just associated races to the most exaggerated stereotype of the region of the Earth Analog world they created.
 

Zardnaar

Legend
The villains of my setting are outright fiend or aberration worshippers.

I have 4 tribes of orcs there and only 1 is outright evil due to willing infernal pacts. The ratfolk are silly evil though.

Having your villains be non-serious evil villains is fine if you due the work to avoid real work connotations. The issue is old gaming was often story less brainless silly when it came to villains. And when you don't care about villainous motivations, it is likely you didn't care about not being insensitive.

That's how Games Workshop got caught up. They just associated races to the most exaggerated stereotype of the region of the Earth Analog world they created.

I don't think GW cares that much as long as they sell more stuff.

Bigger problems for them is edition churn imho and their franchise is inherently limited.
 

Zardnaar

Legend
Sure. But they could be anyone.

I've never used orcs as villains. Far too obvious. Gnomes, yes. Eladrin Elves, yes. Orcs, no.

I very rarely use orcs. They're brutal early in and glass cannons later. Very narrow window to use them. Also boring.

Think I've used them once in current game as hired muscle for the Elves.
 



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