Part of the problem is that the very existence of these non-European locations in the pulps that inspired D&D was based on exoticism: a way for the authors to show just how strange, foreign and alien these people were (especially the women, wink wink nudge nudge). And as much I still love Howard's Conan stories (because the man could write), you do have to take them as products of their time and the way they depict people from non-European inspired areas is very problematic. At the same time, it doesn't make any sense to white wash the world and pretend those places don't exist. The real world is richer for its diversity and so is a well realized fictional world. And since we can idealize those worlds, we can have these cultures meet without basking in the horrors of our own real past such as imperialism, colonials and the slave trade.
I'm just not sure how to best present those places for consumption as lands of adventure.
I'm just not sure how to best present those places for consumption as lands of adventure.